mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
41 lines
890 B
C++
41 lines
890 B
C++
#pragma once
|
|
|
|
#ifndef __VENTUREVISIONBEHAVIOR__H__
|
|
#define __VENTUREVISIONBEHAVIOR__H__
|
|
|
|
#include "Behavior.h"
|
|
|
|
class VentureVisionBehavior final : public Behavior
|
|
{
|
|
public:
|
|
bool m_show_pet_digs;
|
|
|
|
bool m_show_minibosses;
|
|
|
|
bool m_show_collectibles;
|
|
|
|
const std::string m_ShowCollectibles = "bShowCollectibles";
|
|
|
|
const std::string m_ShowMiniBosses = "bShowMiniBosses";
|
|
|
|
const std::string m_ShowPetDigs = "bShowPetDigs";
|
|
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
|
|
explicit VentureVisionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
|
|
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
|
|
void Load() override;
|
|
};
|
|
|
|
#endif //!__VENTUREVISIONBEHAVIOR__H__
|