DarkflameServer/dScripts/02_server/Map/NS/Waves/ZoneNsWaves.h

72 lines
1.3 KiB
C++

#pragma once
#include "BaseWavesServer.h"
#include "dCommonVars.h"
enum SpawnerName {
interior_A,
interior_B,
interior_C,
gf_A,
gf_B,
gf_C,
concert_A,
concert_B,
concert_C,
ag_A,
ag_B,
ag_C,
Reward_01,
interior_Reward,
Obstacle,
Boss,
Ape_Boss,
Geyser,
Treasure_01,
Cavalry_Boss,
Horseman_01,
Horseman_02,
Horseman_03,
Horseman_04,
};
enum SpawnLOTS : LOT {
stromling = 12586,
mech = 12587,
spiderling = 12588,
pirate = 12589,
admiral = 12590,
ape_boss = 12591,
stromling_boss = 12600,
hammerling = 12602,
sentry = 12604,
spiderling_ve = 12605,
spiderling_boss = 12609,
ronin = 12610,
cavalry = 12611,
dragon_boss = 12612,
stromling_minifig = 12586,
mushroom = 12614,
maelstrom_chest = 4894,
outhouse = 12616,
dragon_statue = 12617,
treasure_chest = 12423,
hammerling_melee = 12653,
maelstrom_geyser = 10314,
ronin_statue = 12611,
horseman_boss01 = 11999,
horseman_boss02 = 12467,
horseman_boss03 = 12468,
horseman_boss04 = 12469,
admiral_cp = 13523,
};
class ZoneNsWaves : public BaseWavesServer {
WaveConstants GetConstants() override;
std::vector<std::string> GetSpawnerNames() override;
std::vector<WaveMission> GetWaveMissions() override;
std::vector<Wave> GetWaves() override;
private:
static std::string GetSpawnerName(SpawnerName spawnerName);
};