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synced 2026-06-17 04:04:21 +00:00
* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include "StinkyFishTarget.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "Entity.h"
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void StinkyFishTarget::OnStartup(Entity* self) {
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auto position = self->GetPosition();
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position.SetY(position.GetY() - 0.5f);
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self->SetPosition(position);
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}
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void StinkyFishTarget::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
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if (message != "stinkfish" || self->GetVar<bool>(u"used"))
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return;
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self->SetVar<bool>(u"used", true);
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self->SetVar<LWOOBJID>(u"player", caster->GetObjectID());
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EntityInfo entityInfo{};
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entityInfo.lot = SHARK_LOT;
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entityInfo.pos = self->GetPosition();
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entityInfo.rot = self->GetRotation();
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entityInfo.spawnerID = self->GetObjectID();
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entityInfo.settings.Insert(u"no_timed_spawn", true);
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auto* fish = Game::entityManager->CreateEntity(entityInfo);
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Game::entityManager->ConstructEntity(fish);
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self->SetVar<LWOOBJID>(u"fish", fish->GetObjectID());
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self->AddTimer("smash", 5.0f);
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}
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void StinkyFishTarget::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "smash") {
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const auto playerID = self->GetVar<LWOOBJID>(u"player");
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auto* fish = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"fish"));
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if (fish) {
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fish->Smash(playerID);
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self->Smash(playerID);
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}
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}
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}
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