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https://github.com/DarkflameUniverse/DarkflameServer.git
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDRebuildComponent {
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unsigned int id; //!< The component Id
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float reset_time; //!< The reset time
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float complete_time; //!< The complete time
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unsigned int take_imagination; //!< The amount of imagination it costs
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bool interruptible; //!< Whether or not the rebuild is interruptible
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bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
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std::string custom_modules; //!< The custom modules
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unsigned int activityID; //!< The activity ID
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unsigned int post_imagination_cost; //!< The post imagination cost
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float time_before_smash; //!< The time before smash
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};
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class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
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private:
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std::vector<CDRebuildComponent> entries;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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const std::vector<CDRebuildComponent>& GetEntries() const;
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};
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