Files
DarkflameServer/dScripts/02_server/Enemy/General/BaseEnemyMech.cpp
David Markowitz 0101933f5c chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
2026-06-14 20:54:52 -07:00

46 lines
1.6 KiB
C++

#include "BaseEnemyMech.h"
#include "Entity.h"
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "dpWorld.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
#include "dNavMesh.h"
void BaseEnemyMech::OnStartup(Entity* self) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetFaction(4);
}
}
void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!controlPhys) return;
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
EntityInfo info = EntityInfo();
LwoNameValue cfg;
std::u16string activatorPosStr;
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().x));
activatorPosStr.push_back(0x1f);
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().y));
activatorPosStr.push_back(0x1f);
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().z));
cfg.Insert<std::u16string>(u"rebuild_activators", activatorPosStr);
info.lot = qbTurretLOT;
info.pos = newLoc;
info.rot = controlPhys->GetRotation();
info.spawnerID = self->GetObjectID();
info.settings = cfg;
Entity* turret = Game::entityManager->CreateEntity(info, nullptr);
if (turret) {
Game::entityManager->ConstructEntity(turret);
}
}