DarkflameServer/dDatabase/Tables/CDObjectsTable.h
David Markowitz 79094b6664 wow
2023-07-16 00:27:30 -07:00

34 lines
1.4 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDObjects {
unsigned int id; //!< The LOT of the object
std::string name; //!< The internal name of the object
UNUSED(unsigned int placeable); //!< Whether or not the object is placable
std::string type; //!< The object type
UNUSED(std::string description); //!< An internal description of the object
UNUSED(unsigned int localize); //!< Whether or not the object should localize
UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
UNUSED(std::string displayName); //!< The display name of the object
float interactionDistance; //!< The interaction distance of the object
UNUSED(unsigned int nametag); //!< ???
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
UNUSED(unsigned int locStatus); //!< ???
UNUSED(std::string gate_version); //!< The gate version for the object
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
namespace CDObjectsTable {
private:
std::map<unsigned int, CDObjects> entries;
CDObjects m_default;
public:
void LoadTableIntoMemory();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};