DarkflameServer/tests/dGameTests/dComponentsTests/MovingPlatformComponentTests.cpp
2023-08-05 01:21:59 -07:00

344 lines
14 KiB
C++

#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "Entity.h"
#define _MOVING_PLATFORM_TEST
#include "MovingPlatformComponent.h"
#undef _MOVING_PLATFORM_TEST
#include "Zone.h"
#include "SimplePhysicsComponent.h"
#include "eReplicaComponentType.h"
class MovingPlatformComponentTests : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> baseEntity;
CBITSTREAM;
uint32_t flags = 0;
Path path;
void SetUp() override {
SetUpDependencies();
path.movingPlatform.timeBasedMovement = false;
path.pathBehavior = PathBehavior::Once;
path.pathName = "ExamplePath";
PathWaypoint waypointStart;
waypointStart.position = NiPoint3(1, 2, 3);
waypointStart.rotation = NiQuaternion(4, 5, 6, 7);
PathWaypoint waypointMiddle;
waypointMiddle.position = NiPoint3(4, 5, 6);
waypointMiddle.rotation = NiQuaternion(7, 8, 9, 10);
PathWaypoint waypointEnd;
waypointEnd.position = NiPoint3(4, 5, 7);
waypointEnd.rotation = NiQuaternion(7, 8, 9, 10);
path.pathWaypoints.push_back(waypointStart);
path.pathWaypoints.push_back(waypointMiddle);
path.pathWaypoints.push_back(waypointEnd);
Game::zoneManager->GetZone()->AddPath(path);
// Set our starting position
info.pos = NiPoint3(25, 26, 27);
info.rot = NiQuaternion(28, 29, 30, 31);
// Simple mover data
info.settings.push_back(new LDFData<float>(u"platformMoveX", 23));
info.settings.push_back(new LDFData<float>(u"platformMoveY", 453));
info.settings.push_back(new LDFData<float>(u"platformMoveZ", 523));
info.settings.push_back(new LDFData<float>(u"platformMoveTime", 5724));
info.settings.push_back(new LDFData<bool>(u"platformStartAtEnd", true));
info.settings.push_back(new LDFData<bool>(u"dbonly", false));
info.settings.push_back(new LDFData<bool>(u"platformIsMover", true));
info.settings.push_back(new LDFData<bool>(u"platformIsSimpleMover", true));
info.settings.push_back(new LDFData<bool>(u"platformIsRotater", true));
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
auto* simplePhysicsComponent = new SimplePhysicsComponent(1, baseEntity.get());
baseEntity->AddComponent(SimplePhysicsComponent::ComponentType, simplePhysicsComponent);
auto* movingPlatformComponent = new MovingPlatformComponent(baseEntity.get(), path.pathName);
movingPlatformComponent->LoadConfigData();
movingPlatformComponent->LoadDataFromTemplate();
baseEntity->AddComponent(MovingPlatformComponent::ComponentType, movingPlatformComponent);
}
void TearDown() override {
TearDownDependencies();
}
void DeserializeSimpleMoverPlatformSubComponent() {
bool dirtyStartingPoint;
bitStream.Read(dirtyStartingPoint);
ASSERT_TRUE(dirtyStartingPoint);
bool hasStartingPoint;
bitStream.Read(hasStartingPoint);
ASSERT_TRUE(hasStartingPoint);
NiPoint3 startingPoint;
bitStream.Read(startingPoint.x);
bitStream.Read(startingPoint.y);
bitStream.Read(startingPoint.z);
ASSERT_EQ(startingPoint, NiPoint3(25, 26, 27));
NiQuaternion startingRotation;
bitStream.Read(startingRotation.w);
bitStream.Read(startingRotation.x);
bitStream.Read(startingRotation.y);
bitStream.Read(startingRotation.z);
ASSERT_EQ(startingRotation, NiQuaternion(28, 29, 30, 31));
bool isDirty;
bitStream.Read(isDirty);
ASSERT_TRUE(isDirty);
eMovementPlatformState state;
bitStream.Read(state);
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t currentWaypointIndex;
bitStream.Read(currentWaypointIndex);
ASSERT_EQ(currentWaypointIndex, 0);
bool isInReverse;
bitStream.Read(isInReverse);
ASSERT_FALSE(isInReverse);
}
void DeserializeMovingPlatformSubComponent() {
bool isDirty;
ASSERT_TRUE(bitStream.Read(isDirty));
ASSERT_TRUE(isDirty);
eMovementPlatformState state;
ASSERT_TRUE(bitStream.Read(state));
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t desiredWaypointIndex;
ASSERT_TRUE(bitStream.Read(desiredWaypointIndex));
ASSERT_EQ(desiredWaypointIndex, -1);
bool shouldStopAtDesiredWaypoint;
ASSERT_TRUE(bitStream.Read(shouldStopAtDesiredWaypoint));
ASSERT_FALSE(shouldStopAtDesiredWaypoint);
bool isInReverse2;
ASSERT_TRUE(bitStream.Read(isInReverse2));
ASSERT_FALSE(isInReverse2);
float percentBetweenPoints;
ASSERT_TRUE(bitStream.Read(percentBetweenPoints));
ASSERT_EQ(percentBetweenPoints, 0);
NiPoint3 position;
ASSERT_TRUE(bitStream.Read(position.x));
ASSERT_TRUE(bitStream.Read(position.y));
ASSERT_TRUE(bitStream.Read(position.z));
ASSERT_EQ(position, NiPoint3(25, 26, 27));
uint32_t currentWaypointIndex;
ASSERT_TRUE(bitStream.Read(currentWaypointIndex));
ASSERT_EQ(currentWaypointIndex, 0);
uint32_t nextWaypointIndex;
ASSERT_TRUE(bitStream.Read(nextWaypointIndex));
ASSERT_EQ(nextWaypointIndex, -1);
float idleTimeElapsed;
ASSERT_TRUE(bitStream.Read(idleTimeElapsed));
ASSERT_FLOAT_EQ(idleTimeElapsed, 0.0f);
float moveTimeElapsed;
ASSERT_TRUE(bitStream.Read(moveTimeElapsed));
ASSERT_FLOAT_EQ(moveTimeElapsed, 0.0f);
}
void DeserializeMovingPlatformComponent() {
// read in the full BitStream and check the values match what they were set to above
bool hasPlatformSubComponents = false;
ASSERT_TRUE(bitStream.Read(hasPlatformSubComponents));
ASSERT_TRUE(hasPlatformSubComponents);
bool dirtyPathInfo;
ASSERT_TRUE(bitStream.Read(dirtyPathInfo));
ASSERT_TRUE(dirtyPathInfo);
bool hasPath;
ASSERT_TRUE(bitStream.Read(hasPath));
ASSERT_TRUE(hasPath);
std::u16string pathName;
uint16_t pathNameLength;
ASSERT_TRUE(bitStream.Read(pathNameLength));
pathName.resize(pathNameLength);
ASSERT_TRUE(bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2));
ASSERT_EQ(pathName, u"ExamplePath");
uint32_t pathStartIndex;
ASSERT_TRUE(bitStream.Read(pathStartIndex));
ASSERT_EQ(pathStartIndex, 0);
bool isInReverse;
ASSERT_TRUE(bitStream.Read(isInReverse));
ASSERT_FALSE(isInReverse);
bool hasPlatformData;
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
eMoverSubComponentType platformType;
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
DeserializeMovingPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::SimpleMover);
DeserializeSimpleMoverPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::Rotator);
DeserializeMovingPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_FALSE(hasPlatformData);
}
void TestSerialization() {
auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
ASSERT_NE(movingPlatformComponent, nullptr);
uint32_t flags = 0;
movingPlatformComponent->Serialize(&bitStream, true, flags);
DeserializeMovingPlatformComponent();
}
};
TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
TestSerialization();
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSerializationTest) {
TestSerialization();
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwardTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(99.296440, 419.293335, 207.219498);
path.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
path.pathWaypoints.at(1).position = NiPoint3(141.680099, 419.990051, 208.680450);
path.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
path.pathBehavior = PathBehavior::Bounce;
ASSERT_EQ(moverPlatformSubComponent.CalculateSpeed(), 16.0f);
NiPoint3 r = moverPlatformSubComponent.CalculateLinearVelocity();
ASSERT_FLOAT_EQ(r.x, 15.988346099854);
ASSERT_FLOAT_EQ(r.y, 0.26282161474228);
ASSERT_FLOAT_EQ(r.z, 0.5511137843132);
moverPlatformSubComponent.AdvanceToNextWaypoint();
}
TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(1, 2, 3));
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 6));
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(4, 5, 6));
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 7));
}
TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
path.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
path.pathWaypoints.at(1).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
path.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
moverPlatformSubComponent.UpdateLinearVelocity();
moverPlatformSubComponent.Update(2.65f);
// just check that its close enough
EXPECT_LT(141.680099f - moverPlatformSubComponent.GetPosition().x, 0.1f);
EXPECT_LT(419.990051f - moverPlatformSubComponent.GetPosition().y, 0.1f);
EXPECT_LT(208.680450f - moverPlatformSubComponent.GetPosition().z, 0.1f);
}
TEST_F(MovingPlatformComponentTests, MovingPlatformPercentBetweenPointsTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(0, 0, 1);
path.pathWaypoints.at(1).position = NiPoint3(0, 0, 3);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 1);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 2);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.5f);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 3);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 1.0f);
// moverPlatformSubComponent.m_TimeBasedMovement = true;
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
}