mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
128 lines
5.5 KiB
C++
128 lines
5.5 KiB
C++
#include "CDMissionsTable.h"
|
|
|
|
CDMissions CDMissionsTable::Default = {};
|
|
|
|
void CDMissionsTable::LoadValuesFromDatabase() {
|
|
|
|
// First, get the size of the table
|
|
uint32_t size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
tableSize.finalize();
|
|
|
|
// Reserve the size
|
|
auto& entries = GetEntriesMutable();
|
|
entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
|
|
while (!tableData.eof()) {
|
|
auto& entry = entries.emplace_back();
|
|
entry.id = tableData.getIntField("id", -1);
|
|
entry.defined_type = tableData.getStringField("defined_type", "");
|
|
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
|
|
entry.UISortOrder = tableData.getIntField("UISortOrder", -1);
|
|
entry.offer_objectID = tableData.getIntField("offer_objectID", -1);
|
|
entry.target_objectID = tableData.getIntField("target_objectID", -1);
|
|
entry.reward_currency = tableData.getInt64Field("reward_currency", -1);
|
|
entry.LegoScore = tableData.getIntField("LegoScore", -1);
|
|
entry.reward_reputation = tableData.getIntField("reward_reputation", -1);
|
|
entry.isChoiceReward = tableData.getIntField("isChoiceReward", -1) == 1 ? true : false;
|
|
entry.reward_item1 = tableData.getIntField("reward_item1", 0);
|
|
entry.reward_item1_count = tableData.getIntField("reward_item1_count", 0);
|
|
entry.reward_item2 = tableData.getIntField("reward_item2", 0);
|
|
entry.reward_item2_count = tableData.getIntField("reward_item2_count", 0);
|
|
entry.reward_item3 = tableData.getIntField("reward_item3", 0);
|
|
entry.reward_item3_count = tableData.getIntField("reward_item3_count", 0);
|
|
entry.reward_item4 = tableData.getIntField("reward_item4", 0);
|
|
entry.reward_item4_count = tableData.getIntField("reward_item4_count", 0);
|
|
entry.reward_emote = tableData.getIntField("reward_emote", -1);
|
|
entry.reward_emote2 = tableData.getIntField("reward_emote2", -1);
|
|
entry.reward_emote3 = tableData.getIntField("reward_emote3", -1);
|
|
entry.reward_emote4 = tableData.getIntField("reward_emote4", -1);
|
|
entry.reward_maximagination = tableData.getIntField("reward_maximagination", -1);
|
|
entry.reward_maxhealth = tableData.getIntField("reward_maxhealth", -1);
|
|
entry.reward_maxinventory = tableData.getIntField("reward_maxinventory", -1);
|
|
entry.reward_maxmodel = tableData.getIntField("reward_maxmodel", -1);
|
|
entry.reward_maxwidget = tableData.getIntField("reward_maxwidget", -1);
|
|
entry.reward_maxwallet = tableData.getIntField("reward_maxwallet", -1);
|
|
entry.repeatable = tableData.getIntField("repeatable", -1) == 1 ? true : false;
|
|
entry.reward_currency_repeatable = tableData.getIntField("reward_currency_repeatable", -1);
|
|
entry.reward_item1_repeatable = tableData.getIntField("reward_item1_repeatable", -1);
|
|
entry.reward_item1_repeat_count = tableData.getIntField("reward_item1_repeat_count", -1);
|
|
entry.reward_item2_repeatable = tableData.getIntField("reward_item2_repeatable", -1);
|
|
entry.reward_item2_repeat_count = tableData.getIntField("reward_item2_repeat_count", -1);
|
|
entry.reward_item3_repeatable = tableData.getIntField("reward_item3_repeatable", -1);
|
|
entry.reward_item3_repeat_count = tableData.getIntField("reward_item3_repeat_count", -1);
|
|
entry.reward_item4_repeatable = tableData.getIntField("reward_item4_repeatable", -1);
|
|
entry.reward_item4_repeat_count = tableData.getIntField("reward_item4_repeat_count", -1);
|
|
entry.time_limit = tableData.getIntField("time_limit", -1);
|
|
entry.isMission = tableData.getIntField("isMission", -1) ? true : false;
|
|
entry.missionIconID = tableData.getIntField("missionIconID", -1);
|
|
entry.prereqMissionID = tableData.getStringField("prereqMissionID", "");
|
|
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
|
entry.inMOTD = tableData.getIntField("inMOTD", -1) == 1 ? true : false;
|
|
entry.cooldownTime = tableData.getInt64Field("cooldownTime", -1);
|
|
entry.isRandom = tableData.getIntField("isRandom", -1) == 1 ? true : false;
|
|
entry.randomPool = tableData.getStringField("randomPool", "");
|
|
entry.UIPrereqID = tableData.getIntField("UIPrereqID", -1);
|
|
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
|
UNUSED(entry.HUDStates = tableData.getStringField("HUDStates", ""));
|
|
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
|
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
|
|
|
|
tableData.nextRow();
|
|
}
|
|
tableData.finalize();
|
|
|
|
Default.id = -1;
|
|
}
|
|
|
|
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
|
|
|
|
std::vector<CDMissions> data = cpplinq::from(GetEntries())
|
|
>> cpplinq::where(predicate)
|
|
>> cpplinq::to_vector();
|
|
|
|
return data;
|
|
}
|
|
|
|
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const {
|
|
for (const auto& entry : GetEntries()) {
|
|
if (entry.id == missionID) {
|
|
return const_cast<CDMissions*>(&entry);
|
|
}
|
|
}
|
|
|
|
return &Default;
|
|
}
|
|
|
|
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const {
|
|
for (const auto& entry : GetEntries()) {
|
|
if (entry.id == missionID) {
|
|
found = true;
|
|
|
|
return entry;
|
|
}
|
|
}
|
|
|
|
found = false;
|
|
|
|
return Default;
|
|
}
|
|
|
|
const std::set<int32_t> CDMissionsTable::GetMissionsForReward(LOT lot) {
|
|
std::set<int32_t> toReturn {};
|
|
for (const auto& entry : GetEntries()) {
|
|
if (lot == entry.reward_item1 || lot == entry.reward_item2 || lot == entry.reward_item3 || lot == entry.reward_item4) {
|
|
toReturn.insert(entry.id);
|
|
}
|
|
}
|
|
return toReturn;
|
|
}
|