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10 lines
346 B
C++
10 lines
346 B
C++
#include "ActPlayerDeathTrigger.h"
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#include "Entity.h"
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void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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target->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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