mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
#include "CavePrisonCage.h"
|
|
#include "EntityManager.h"
|
|
#include "QuickBuildComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "Character.h"
|
|
#include "dZoneManager.h"
|
|
#include "RenderComponent.h"
|
|
|
|
void CavePrisonCage::OnStartup(Entity* self) {
|
|
const auto& myNum = self->GetVar<std::u16string>(u"myNumber");
|
|
|
|
if (myNum.empty()) {
|
|
return;
|
|
}
|
|
|
|
auto* spawner = Game::zoneManager->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum))[0];
|
|
|
|
self->SetVar<Spawner*>(u"CWSpawner", spawner);
|
|
|
|
Setup(self, spawner);
|
|
}
|
|
|
|
void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
|
|
SpawnCounterweight(self, spawner);
|
|
|
|
NiPoint3 mypos = self->GetPosition();
|
|
NiQuaternion myrot = self->GetRotation();
|
|
|
|
mypos.y += 1.5;
|
|
mypos.z -= 0.5;
|
|
|
|
EntityInfo info{};
|
|
info.lot = m_Villagers[self->GetVarAs<int32_t>(u"myNumber") - 1];
|
|
info.pos = mypos;
|
|
info.rot = myrot;
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
// Spawn the villager inside the jail
|
|
auto* entity = Game::entityManager->CreateEntity(info);
|
|
|
|
// Save the villeger ID
|
|
self->SetVar<LWOOBJID>(u"villager", entity->GetObjectID());
|
|
|
|
// Construct the entity
|
|
Game::entityManager->ConstructEntity(entity);
|
|
}
|
|
|
|
void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
|
if (state != eQuickBuildState::RESETTING) {
|
|
return;
|
|
}
|
|
|
|
auto* spawner = self->GetVar<Spawner*>(u"CWSpawner");
|
|
|
|
if (spawner == nullptr) {
|
|
return;
|
|
}
|
|
|
|
spawner->Reset();
|
|
|
|
SpawnCounterweight(self, spawner);
|
|
}
|
|
|
|
void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
|
|
spawner->Reset();
|
|
|
|
auto* counterweight = spawner->Spawn();
|
|
|
|
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
|
|
|
|
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
|
|
|
|
if (quickBuildComponent != nullptr) {
|
|
quickBuildComponent->AddQuickBuildStateCallback([this, self](eQuickBuildState state) {
|
|
OnQuickBuildNotifyState(self, state);
|
|
});
|
|
|
|
quickBuildComponent->AddQuickBuildCompleteCallback([this, self](Entity* user) {
|
|
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
|
|
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
|
|
|
|
if (counterweight == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Move the counterweight down 2 units
|
|
counterweight->SetPosition(counterweight->GetPosition() + NiPoint3(0, -2, 0));
|
|
|
|
// Serialize the counterweight
|
|
Game::entityManager->SerializeEntity(counterweight);
|
|
|
|
// notifyPlatformAtLastWaypoint
|
|
|
|
// Save the userID as Builder
|
|
self->SetVar<LWOOBJID>(u"Builder", user->GetObjectID());
|
|
|
|
// Get the button and make sure it still exists
|
|
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
|
|
|
|
if (button == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Play the 'down' animation on the button
|
|
RenderComponent::PlayAnimation(button, u"down");
|
|
|
|
// Setup a timer named 'buttonGoingDown' to be triggered in 5 seconds
|
|
self->AddTimer("buttonGoingDown", 5.0f);
|
|
});
|
|
}
|
|
|
|
if (self->GetVar<LWOOBJID>(u"Button")) {
|
|
return;
|
|
}
|
|
|
|
GetButton(self);
|
|
}
|
|
|
|
void CavePrisonCage::GetButton(Entity* self) {
|
|
const auto buttons = Game::entityManager->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
|
|
|
|
if (buttons.size() == 0) {
|
|
// Try again in 0.5 seconds
|
|
self->AddCallbackTimer(0.5, [this, self]() {
|
|
GetButton(self);
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
auto* button = buttons[0];
|
|
|
|
self->SetVar<LWOOBJID>(u"Button", button->GetObjectID());
|
|
}
|
|
|
|
void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
|
|
// the anim of the button down is over
|
|
if (timerName == "buttonGoingDown") {
|
|
// Play the 'up' animation
|
|
RenderComponent::PlayAnimation(self, u"up");
|
|
|
|
// Setup a timer named 'CageOpen' to be triggered in 1 second
|
|
self->AddTimer("CageOpen", 1.0f);
|
|
} else if (timerName == "CageOpen") {
|
|
// play the idle open anim
|
|
RenderComponent::PlayAnimation(self, u"idle-up");
|
|
|
|
// Get the villeger
|
|
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
|
|
|
|
if (villager == nullptr) {
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendNotifyClientObject(villager->GetObjectID(), u"TimeToChat", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
// Get the builder and make sure it still exists
|
|
auto* builder = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
|
|
|
|
if (builder == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto flagNum = 2020 + self->GetVarAs<int32_t>(u"myNumber");
|
|
|
|
// Set the flag on the builder character
|
|
builder->GetCharacter()->SetPlayerFlag(flagNum, true);
|
|
|
|
// Setup a timer named 'VillagerEscape' to be triggered in 5 seconds
|
|
self->AddTimer("VillagerEscape", 5.0f);
|
|
} else if (timerName == "VillagerEscape") {
|
|
// Get the villeger and make sure it still exists
|
|
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
|
|
|
|
if (villager == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Kill the villager
|
|
villager->Kill();
|
|
|
|
// Setup a timer named 'SmashCounterweight' to be triggered in 2 seconds
|
|
self->AddTimer("SmashCounterweight", 2.0f);
|
|
} else if (timerName == "SmashCounterweight") {
|
|
// Get the counterweight and make sure it still exists
|
|
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
|
|
|
|
if (counterweight == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Smash the counterweight
|
|
counterweight->Smash();
|
|
|
|
// Get the button and make sure it still exists
|
|
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
|
|
|
|
if (button == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Play the 'up' animation on the button
|
|
RenderComponent::PlayAnimation(button, u"up");
|
|
|
|
// Setup a timer named 'CageClosed' to be triggered in 1 second
|
|
self->AddTimer("CageClosed", 1.0f);
|
|
} else if (timerName == "CageClosed") {
|
|
// play the idle closed anim
|
|
RenderComponent::PlayAnimation(self, u"idle");
|
|
|
|
// Setup a timer named 'ResetPrison' to be triggered in 10 seconds
|
|
self->AddTimer("ResetPrison", 10.0f);
|
|
} else if (timerName == "ResetPrison") {
|
|
Setup(self, self->GetVar<Spawner*>(u"CWSpawner"));
|
|
}
|
|
}
|