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0545adfac3
Have fun!
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#define _USE_MATH_DEFINES
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#include <cmath>
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#include "KnockbackBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "DestroyableComponent.h"
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void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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bool unknown;
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bitStream->Read(unknown);
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}
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void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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bool blocked = false;
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (target != nullptr)
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{
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auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr)
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{
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blocked = destroyableComponent->IsKnockbackImmune();
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}
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}
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bitStream->Write(blocked);
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}
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void KnockbackBehavior::Load()
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{
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this->m_strength = GetInt("strength");
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this->m_angle = GetInt("angle");
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this->m_relative = GetBoolean("relative");
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this->m_time = GetInt("time_ms");
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}
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