mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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53877a0bc3
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& * fix m_BehaviorID initialization * Fix BlockDefinition member naming * remove redundant reset()s * Replace UB forward template declarations with header include * remove unneeded comment * remove non-const ref getters * simplify default behavior id initialization * Fix invalidated use of Getter to set a value * Update AddStripMessage.cpp - change push_back to emplace_back * fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit) * deref * VERY experimental testing of forward declaration of templates - probably will revert * Revert changes (as expected) * Update BlockDefinition.h - remove extraneous semicolons * Update BlockDefinition.h - remove linebreak * Update Amf3.h member naming scheme * fix duplicated code * const iterators * const pointers * reviving this branch * update read switch cases
30 lines
1003 B
C++
30 lines
1003 B
C++
#ifndef __ACTIONCONTEXT__H__
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#define __ACTIONCONTEXT__H__
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#include "BehaviorStates.h"
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#include "dCommonVars.h"
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#include <string_view>
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class AMFArrayValue;
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/**
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* @brief Sent if contextual State and Strip informationis needed for a ControlBehaviors message
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*
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*/
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class ActionContext {
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public:
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ActionContext() noexcept = default;
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ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey = "stateID", const std::string_view customStripKey = "stripID");
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[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
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[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
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private:
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[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
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[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
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StripId m_StripId{ 0 };
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BehaviorState m_StateId{ BehaviorState::HOME_STATE };
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};
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#endif //!__ACTIONCONTEXT__H__
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