mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
9116317834
* greatly simplify docker * back to gcc since I can't the libs to load properly * fix typo add set -e to entrypoint better copy of entrypoint.sh and use proper entrypoint * use debian instead of gcc for runtime comment and organize it a bit drop gcc to 12 since we are using debian 12 as well * explicitly include mariadb libs * Make the server not crash in the case we are using only env-vars make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh * remove unneede var from example, since it's in the container now * coments to dockerfile * Revert master server changes * Resolve conflicting port options between chat, master, and world move chat_server_port to shared since it's used by world and chat * Don't error if file does not exists when updating a config option move update before and use bin dir var
68 lines
2.1 KiB
INI
68 lines
2.1 KiB
INI
# MySQL connection info:
|
|
mysql_host=
|
|
mysql_database=
|
|
mysql_username=
|
|
mysql_password=
|
|
|
|
# 0 or 1, should log to console
|
|
log_to_console=1
|
|
|
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
|
log_debug_statements=0
|
|
|
|
# The public facing IP address. Can be 'localhost' for locally hosted servers
|
|
external_ip=localhost
|
|
|
|
# 0 or 1, should not compile chat hash map to file
|
|
dont_generate_dcf=0
|
|
|
|
# How many clients can be connected to the server at once
|
|
max_clients=999
|
|
|
|
# Where to put crashlogs
|
|
dump_folder=
|
|
|
|
# The location of the client
|
|
# Either the folder with /res or with /client and /versions
|
|
client_location=
|
|
|
|
# The maximum outgoing bandwidth in bits. If your clients are having
|
|
# issues with enemies taking a while to catch up to them, increse this value.
|
|
maximum_outgoing_bandwidth=80000
|
|
|
|
# The Maximum Translation Unit (MTU) size for packets. If players are
|
|
# getting stuck at 55% on the loading screen, lower this number to
|
|
# reduce the chances of packet loss. This value only has an effect
|
|
# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
|
|
# value within that range.
|
|
maximum_mtu_size=1228
|
|
|
|
# The client network version to allow to connect to this server.
|
|
# Client's that do not match this value will be kicked from the server.
|
|
# If you are using a Darkflame Universe client, set this value to 171023.
|
|
# This cannot just be any arbitrary number. This has to match the same value that is in your client.
|
|
# If you do not know what this value is, default it to 171022.
|
|
client_net_version=171022
|
|
|
|
# Turn to 0 to default teams to use the live accurate Shared Loot (0) by default as opposed to Free for All (1)
|
|
# This is used in both Chat and World servers.
|
|
default_team_loot=1
|
|
|
|
# event gating for login response and luz gating
|
|
event_1=Talk_Like_A_Pirate
|
|
event_2=
|
|
event_3=
|
|
event_4=
|
|
event_5=
|
|
event_6=
|
|
event_7=
|
|
event_8=
|
|
|
|
# version for login response and luz gating
|
|
version_major=1
|
|
version_current=10
|
|
version_minor=64
|
|
|
|
# The port the chat server is started and listening on
|
|
# Used in chat and world servers
|
|
chat_server_port=2005 |