mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 15:33:34 +00:00
b23981e591
* Update a few components to use smart pointers for memory management * 'final' keyword added to classes * removed duplicate 'const' * removed unused code * Updated render component to store effects directly in a vector * Use move instead of copy * make pointers const * attribute tags * nitpicking * delete default effect constructor * Added a vector size check to the RemoveEffect() function * use empty() instead of size()
58 lines
1.7 KiB
CMake
58 lines
1.7 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES
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"ActivityComponent.cpp"
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"BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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"CharacterComponent.cpp"
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"CollectibleComponent.cpp"
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"DonationVendorComponent.cpp"
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"GhostComponent.cpp"
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"InventoryComponent.cpp"
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"ItemComponent.cpp"
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"LevelProgressionComponent.cpp"
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"LUPExhibitComponent.cpp"
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"MissionComponent.cpp"
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"MissionOfferComponent.cpp"
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"ModelComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PhysicsComponent.cpp"
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"PlayerForcedMovementComponent.cpp"
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyEntranceComponent.cpp"
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"PropertyManagementComponent.cpp"
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"PropertyVendorComponent.cpp"
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"ProximityMonitorComponent.cpp"
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"RacingControlComponent.cpp"
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"RailActivatorComponent.cpp"
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"QuickBuildComponent.cpp"
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"RenderComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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"MultiZoneEntranceComponent.cpp"
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"RocketLaunchpadControlComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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"TriggerComponent.cpp"
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"HavokVehiclePhysicsComponent.cpp"
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"VendorComponent.cpp"
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"MiniGameControlComponent.cpp"
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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