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The icon was rendered from a second mesh built only for it (the icon renderer's color corrections, no variation, occlusion worked out again). It is now drawn from the .nif just made, read back with NifFile at LOD 0, so it shows exactly what the game shows: the color variation, the removed faces and the lighting baked into the vertex colors (so it adds no occlusion of its own). icon_correct_colors and icon_color_variation are gone; the camera and light settings stay. Cars and rockets are drawn as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
238 lines
10 KiB
C++
238 lines
10 KiB
C++
#include "UgcJobs.h"
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#include <chrono>
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#include <sstream>
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#include "json.hpp"
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#include "NifFile.h"
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#include "Sd0.h"
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#include "UgcFormats.h"
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#include "UgcModel.h"
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#include "UgcModular.h"
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#include "ZCompression.h"
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namespace UgcJobs {
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void AddDownload(UgcStorage::Files& files, const std::string& name, const std::string& data) {
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files[name + ".gz"] = ZCompression::Gzip(data);
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files[name + ".checksum"] = UgcFormats::ChecksumXml(data);
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}
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std::string LxfmlFromBlob(const std::string& blob) {
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if (blob.starts_with("<?xml") || blob.starts_with("<LXFML")) return blob;
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std::stringstream stream(blob);
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try {
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Sd0 sd0(stream);
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return sd0.GetAsStringUncompressed();
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} catch (...) {
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return {};
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}
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}
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namespace {
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// The icon files of a model, and false when nothing was drawn
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bool AddIcon(UgcStorage::Files& files, const UgcModel::Model& model, const UgcRender::IconOptions& options, const std::vector<float>* ao = nullptr) {
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const auto icon = UgcRender::RenderIcon(model, options, ao);
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bool drawn = false;
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for (size_t i = 3; i < icon.rgba.size(); i += 4) drawn = drawn || icon.rgba[i] != 0;
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files["icon.png"] = UgcFormats::EncodePng(icon);
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AddDownload(files, "icon.dds", UgcFormats::EncodeDds(icon));
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return drawn;
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}
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}
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size_t CountParts(std::string_view lxfml) {
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size_t count = 0;
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for (size_t at = lxfml.find("<Part"); at != std::string_view::npos; at = lxfml.find("<Part", at + 5)) count++;
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return count;
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}
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uint64_t EstimateMemory(size_t parts, const Settings& settings) {
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// Measured: the renders' buffers, and per brick its mesh in each LOD (positions, normals, colors, indices,
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// the occlusion tree and copies made along the way), about 40 KB at LOD 0
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const uint64_t resolution = static_cast<uint64_t>(std::clamp(settings.optimize.resolution, 64, 4096));
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const uint64_t icon = static_cast<uint64_t>(settings.icon.size) * settings.icon.supersample;
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const uint64_t fixed = resolution * resolution * 8 + icon * icon * 20 + 1024 * 1024 * 4 + 16 * 1024 * 1024;
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return fixed + static_cast<uint64_t>(parts) * 40 * 1024 * (1 + settings.lods.size());
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}
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namespace {
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double Since(std::chrono::steady_clock::time_point start) {
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return std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
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}
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std::string ShapeName(const std::string& shader, bool transparent) {
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return ("S" + (transparent ? std::string("01") : shader) + (transparent ? "_Alpha_" : "_Opaque_") + "Model").substr(0, 60);
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}
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}
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Outcome ProcessModel(const std::string& blob, UgcBricks::BrickLibrary& library, const Settings& settings, uint64_t seed) {
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Outcome outcome;
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const auto started = std::chrono::steady_clock::now();
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const auto lxfml = LxfmlFromBlob(blob);
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if (lxfml.empty()) {
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outcome.error = "the stored LXFML can't be read";
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return outcome;
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}
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std::string error;
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const auto parts = UgcModel::ParseLxfml(lxfml, error);
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if (parts.empty()) {
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outcome.error = error;
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return outcome;
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}
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if (settings.maxBricks > 0 && parts.size() > settings.maxBricks) {
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outcome.error = "the model has " + std::to_string(parts.size()) + " bricks, more than max_model_bricks (" + std::to_string(settings.maxBricks) + ")";
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return outcome;
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}
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auto lods = settings.lods;
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std::erase_if(lods, [](uint32_t lod) { return lod > 3; });
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std::sort(lods.begin(), lods.end());
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lods.erase(std::unique(lods.begin(), lods.end()), lods.end());
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if (lods.empty()) lods.push_back(0);
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const auto ranges = UgcModel::LodRanges(lods, settings.lodDistances);
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nlohmann::json stats;
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stats["version"] = 1;
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stats["bricks"] = parts.size();
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auto& lodStats = stats["lods"] = nlohmann::json::array();
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double buildMs = 0, hsrMs = 0, aoMs = 0;
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// Every LOD made like LU Toolbox makes each LOD collection: colored, hidden faces removed, lighting baked, divided
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std::vector<UgcModel::Model> models;
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std::vector<std::vector<UgcModel::Mesh>> opaquePieces, transparentPieces;
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UgcModel::Model preview; // LOD 0 before the lighting bake, for the dashboard
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for (size_t i = 0; i < lods.size(); i++) {
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auto options = settings.build;
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options.seed = seed;
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options.lod = lods[i];
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auto step = std::chrono::steady_clock::now();
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auto model = UgcModel::Build(parts, library, options);
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buildMs += Since(step);
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if (i == 0) {
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if (!model.missingDesigns.empty()) {
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outcome.note = "no geometry for design(s)";
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for (const auto design : model.missingDesigns) outcome.note += " " + std::to_string(design);
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stats["missingDesigns"] = model.missingDesigns;
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}
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if (model.Empty()) {
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outcome.error = "none of the model's bricks have geometry";
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if (!outcome.note.empty()) outcome.error += " (" + outcome.note + ")";
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return outcome;
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}
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}
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nlohmann::json entry{ { "lod", lods[i] }, { "near", ranges[i].first }, { "far", ranges[i].second },
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{ "opaqueBefore", model.opaque.TriangleCount() }, { "transparent", model.transparent.TriangleCount() } };
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step = std::chrono::steady_clock::now();
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const auto optimized = UgcRender::Optimize(model, settings.optimize);
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hsrMs += Since(step);
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if (i == 0 && optimized.trianglesRemoved > 0) {
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if (!outcome.note.empty()) outcome.note += "; ";
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outcome.note += "removed " + std::to_string(optimized.trianglesRemoved) + " of " + std::to_string(optimized.trianglesBefore) + " triangles";
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}
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if (i == 0) preview = model;
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step = std::chrono::steady_clock::now();
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UgcRender::BakeAo(model, settings.ao);
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aoMs += Since(step);
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entry["opaqueAfter"] = model.opaque.TriangleCount();
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entry["vertices"] = model.opaque.positions.size() + model.transparent.positions.size();
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opaquePieces.push_back(UgcModel::Divide(model.opaque));
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transparentPieces.push_back(settings.combineTransparent ? UgcModel::Divide(model.transparent) : UgcModel::SplitAt(model.transparent, model.transparentBricks));
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entry["shapes"] = opaquePieces.back().size() + transparentPieces.back().size();
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lodStats.push_back(entry);
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}
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outcome.aoBaked = settings.ao.enabled;
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// An NiLODNode for the opaque bricks and one for the transparent ones, as LU Toolbox names them
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const auto groups = [&](size_t levels, const std::vector<std::vector<UgcModel::Mesh>>& opaque, const std::vector<std::vector<UgcModel::Mesh>>& transparent) {
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std::vector<UgcFormats::NifLodGroup> out;
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for (const bool isTransparent : { false, true }) {
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UgcFormats::NifLodGroup group{ ShapeName(settings.shaderOpaque, isTransparent), isTransparent, {} };
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bool any = false;
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for (size_t i = 0; i < levels; i++) {
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UgcFormats::NifLod lod{ ranges[i].first, ranges[i].second, "LOD_" + std::to_string(lods[i]), {} };
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for (const auto& piece : (isTransparent ? transparent : opaque)[i]) lod.pieces.push_back(&piece);
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any = any || !lod.pieces.empty();
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group.lods.push_back(std::move(lod));
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}
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if (any) out.push_back(std::move(group));
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}
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return out;
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};
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const auto nif = UgcFormats::WriteLodNif("SceneNode_Model", groups(lods.size(), opaquePieces, transparentPieces));
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outcome.files["model.nif"] = nif;
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AddDownload(outcome.files, "model.nif", nif);
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AddDownload(outcome.files, "model.lxfml", lxfml);
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{
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const std::vector<std::vector<UgcModel::Mesh>> opaque{ UgcModel::Divide(preview.opaque) }, transparent{ transparentPieces[0] };
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outcome.files["model.noao.nif"] = UgcFormats::WriteLodNif("SceneNode_Model", groups(1, opaque, transparent));
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}
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// The icon is drawn from the .nif just made (its most detailed LOD, read back like any client .nif), so it
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// shows what the game shows: the colors with their variation, hidden faces removed, the baked lighting. The
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// lighting is in its vertex colors already, so the icon adds no occlusion of its own.
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const auto iconStart = std::chrono::steady_clock::now();
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std::string nifError;
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const auto readBack = NifFile::Parse(nif, 0, nifError);
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if (!readBack) {
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outcome.error = "the .nif made can't be read back for the icon: " + nifError;
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return outcome;
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}
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auto iconOptions = settings.icon;
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iconOptions.ao.enabled = false;
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AddIcon(outcome.files, UgcModel::FromNif(*readBack), iconOptions);
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const double iconMs = Since(iconStart);
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stats["ms"] = { { "build", std::lround(buildMs) }, { "hiddenSurfaces", std::lround(hsrMs) }, { "ambientOcclusion", std::lround(aoMs) },
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{ "icon", std::lround(iconMs) }, { "total", std::lround(Since(started)) } };
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stats["settings"] = { { "palette", settings.build.palette == UgcModel::ePalette::LU_TOOLBOX ? "lu_toolbox" : "brickdb" },
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{ "colorVariation", settings.build.colorVariation }, { "transparentOpacity", settings.build.transparentOpacity },
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{ "removeHiddenFaces", settings.optimize.removeHidden }, { "groundPlane", settings.optimize.groundPlane },
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{ "ao", settings.ao.enabled }, { "aoDistance", settings.ao.distance }, { "aoSamples", settings.ao.samples }, { "aoStrength", settings.ao.strength } };
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outcome.stats = stats.dump();
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outcome.files["stats.json"] = outcome.stats;
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outcome.ok = true;
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return outcome;
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}
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Outcome ProcessModular(const ModularInput& input, const std::filesystem::path& res, const Settings& settings) {
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Outcome outcome;
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const auto build = UgcModular::ParseBuild(input.buildXml);
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if (!build) {
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outcome.error = "the build type has no topology in ModularBuildComponent";
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return outcome;
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}
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std::vector<UgcModular::Module> modules;
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for (const auto& moduleInput : input.modules) {
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const auto path = UgcBricks::ResolvePath(res, moduleInput.renderAsset);
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const auto data = path ? UgcBricks::ReadFile(*path) : std::nullopt;
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if (!data) {
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outcome.note += "module " + std::to_string(moduleInput.lot) + " has no mesh (" + moduleInput.renderAsset + "); ";
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continue;
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}
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std::string error;
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auto nif = NifFile::Parse(*data, 0, error);
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if (!nif) {
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outcome.note += "module " + std::to_string(moduleInput.lot) + ": " + error + "; ";
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continue;
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}
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modules.push_back({ moduleInput.partCode, std::move(*nif), UgcModular::ParseModuleConnections(moduleInput.moduleXml) });
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}
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if (modules.empty()) {
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outcome.error = "none of the modules have a mesh";
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if (!outcome.note.empty()) outcome.error += " (" + outcome.note + ")";
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return outcome;
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}
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const auto model = UgcModular::Assemble(*build, modules, outcome.note);
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if (model.Empty()) {
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outcome.error = "the modules have no triangles";
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return outcome;
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}
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auto options = settings.modularIcon;
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options.modelRotation = build->additionalRotation * options.modelRotation;
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AddIcon(outcome.files, model, options);
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outcome.ok = true;
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return outcome;
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}
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}
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