mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
285 lines
15 KiB
C++
285 lines
15 KiB
C++
#include "MaintenanceRoutes.h"
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#include <chrono>
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#include <map>
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#include <set>
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#include <sstream>
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#include "RouteUtils.h"
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#include "ServerState.h"
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#include "WSRoutes.h"
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#include "Background.h"
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#include "Scheduler.h"
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#include "PlayerActions.h"
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#include "ClientAssets.h"
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#include "Database.h"
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#include "CDClientDatabase.h"
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#include "Game.h"
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#include "Logger.h"
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#include "eHTTPMethod.h"
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#include "GeneralUtils.h"
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#include "Lxfml.h"
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#include "Sd0.h"
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#include "tinyxml2.h"
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#include "CharacterXml.h"
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#include "ObjectIDManager.h"
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using namespace RouteUtils;
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namespace {
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// Requests are capped at 3 MB by the web server, and JSON escaping makes the body bigger than the LXFML
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constexpr size_t MAX_IMPORT_BYTES = 2 * 1024 * 1024;
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bool AnyoneOnline() {
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const auto state = ServerState::GetServerStateJson();
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return state["stats"].value("onlinePlayers", 0u) > 0;
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}
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// Every pet in every inventory: pet id -> the character holding it
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std::map<LWOOBJID, LWOOBJID> PetHolders(GameDatabase& db, size_t& characters) {
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std::map<LWOOBJID, LWOOBJID> holders;
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db.ForEachCharacterXml([&](LWOOBJID characterId, const std::string& xml) {
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characters++;
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for (const auto& pet : CharacterXml::Pets(xml)) holders[pet.id] = characterId;
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});
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return holders;
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}
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// Pets named before the game saved owners: look each one up in the inventories once (0: nobody has it)
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void FillInPetOwners(Scheduler::RunPtr run) {
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const auto unknown = Database::Get()->GetPetsWithUnknownOwner();
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if (unknown.empty()) return run->Finish(true, "Every pet name has its owner");
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run->Log(std::to_string(unknown.size()) + " pet name(s) without an owner; reading inventories");
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const bool queued = Background::Run("pet_owners", [unknown](GameDatabase& db) -> nlohmann::json {
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size_t characters = 0;
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const auto holders = PetHolders(db, characters);
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size_t found = 0;
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for (const auto pet : unknown) {
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const auto holder = holders.find(pet);
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db.SetPetOwner(pet, holder == holders.end() ? 0 : holder->second);
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if (holder != holders.end()) found++;
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}
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return { {"characters", characters}, {"found", found}, {"missing", unknown.size() - found} };
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}, [run](nlohmann::json result, const std::string& error) {
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if (!error.empty()) return run->Finish(false, "Failed: " + error);
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BroadcastTableChanged("pet_names");
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run->Finish(true, "Read " + std::to_string(result["characters"].get<size_t>()) + " characters: " + std::to_string(result["found"].get<size_t>()) +
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" owner(s) found, " + std::to_string(result["missing"].get<size_t>()) + " pet(s) no one has any more");
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});
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if (!queued) run->Finish(false, "Already running");
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}
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bool PropertyInstanceRunning(LWOCLONEID cloneId) {
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std::lock_guard lock(ServerState::g_StatusMutex);
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return std::ranges::any_of(ServerState::g_WorldInstances, [cloneId](const WorldInstanceInfo& world) { return world.cloneID == cloneId; });
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}
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}
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void RegisterMaintenanceTasks() {
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Scheduler::Register({ "lift_expired_bans", "Lift expired bans",
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"Unbans accounts whose temporary ban has ended (players are also let in at login once it has).", "5 * * * *",
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[](Scheduler::RunPtr run) {
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const auto now = static_cast<int64_t>(std::time(nullptr));
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const auto lifted = Database::Get()->LiftExpiredBans(now);
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for (const auto accountId : lifted) {
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Database::Get()->InsertAccountNote({ 0, accountId, "unban", "Temporary ban ended", "[server]", now });
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BroadcastTableChanged("accounts", std::to_string(accountId));
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}
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run->Finish(true, std::to_string(lifted.size()) + " ban(s) lifted");
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} });
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Scheduler::Register({ "pet_owners", "Fill in pet owners",
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"The game saves who owns a pet when it is named. Pets named before that are looked up in the characters' inventories "
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"once; this does nothing when every pet name already has its owner.", "*/30 * * * *", FillInPetOwners });
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Scheduler::Register({ "pet_names_auto_approve", "Approve known pet names",
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"Approves pending pet names that were already approved for another pet.", "0 * * * *",
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[](Scheduler::RunPtr run) {
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const auto approved = Database::Get()->ApprovePreviouslyApprovedPetNames();
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if (approved > 0) {
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Database::Get()->InsertAuditLog(0, "[system]", "auto_approve_pet_names", std::to_string(approved) + " pet name(s)", 0, 0);
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BroadcastTableChanged("pet_names");
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}
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run->Finish(true, "Approved " + std::to_string(approved) + " pet name(s)");
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} });
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}
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void RegisterMaintenanceRoutes() {
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Route(eHTTPMethod::POST, "/api/maintenance/pet_names/auto_approve", Perm("maintenance"), "Approve pending pet names that were approved for another pet before",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto approved = Database::Get()->ApprovePreviouslyApprovedPetNames();
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Audit(context, "auto_approve_pet_names", std::to_string(approved) + " pet name(s)");
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if (approved) BroadcastTableChanged("pet_names");
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JsonSuccess(reply, { {"message", "Approved " + std::to_string(approved) + " pet name(s)"} });
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});
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Route(eHTTPMethod::POST, "/api/maintenance/pet_names/orphans", Perm("maintenance"),
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"Find (or with {delete: true}, remove) pet names whose pet no longer exists. Runs in the background: returns {requestId}",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto body = ParseBody(context);
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const bool remove = body && body->value("delete", false);
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const auto requestId = PlayerActions::Begin(context.accountId, std::chrono::minutes(30));
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const auto actor = context;
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const bool queued = Background::Run("pet_name_orphans", [remove](GameDatabase& db) -> nlohmann::json {
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size_t characters = 0;
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const auto holders = PetHolders(db, characters);
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const auto names = db.GetAllPetNames();
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nlohmann::json orphans = nlohmann::json::array();
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for (const auto& [id, name] : names) {
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if (!holders.contains(id)) orphans.push_back({ {"id", std::to_string(id)}, {"name", name} });
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}
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nlohmann::json result{
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{"characters", characters}, {"petsFound", holders.size()}, {"petNames", names.size()},
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{"orphaned", orphans.size()}, {"sample", nlohmann::json(orphans.begin(), orphans.begin() + std::min<size_t>(orphans.size(), 20))}
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};
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if (!remove) return result;
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// A mismatch in how ids are stored would make every name look orphaned; never delete in that case
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if (!names.empty() && orphans.size() * 2 > names.size()) {
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result["refused"] = "Refusing to delete: more than half of all pet names look orphaned, which suggests an ID mismatch rather than real orphans";
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return result;
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}
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for (const auto& orphan : orphans) db.RejectPetName(std::stoll(orphan["id"].get<std::string>()));
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result["deleted"] = orphans.size();
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return result;
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}, [requestId, actor](nlohmann::json result, const std::string& error) {
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if (!error.empty()) return PlayerActions::Finish(requestId, { false, "The scan failed: " + error });
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if (result.contains("refused")) return PlayerActions::Finish(requestId, { false, result["refused"].get<std::string>(), result });
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if (result.contains("deleted")) {
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Audit(actor, "delete_orphaned_pet_names", std::to_string(result["deleted"].get<size_t>()) + " pet name(s)");
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BroadcastTableChanged("pet_names");
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}
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PlayerActions::Finish(requestId, { true, std::to_string(result["orphaned"].get<size_t>()) + " orphaned pet name(s)" +
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(result.contains("deleted") ? ", deleted" : ""), result });
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});
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if (!queued) {
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PlayerActions::Finish(requestId, { false, "This scan is already running" });
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return JsonError(reply, eHTTPStatusCode::CONFLICT, "This scan is already running");
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}
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JsonSuccess(reply, { {"requestId", requestId} });
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});
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Route(eHTTPMethod::POST, "/api/maintenance/remove_buffs", Perm("maintenance"),
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"Remove every buff from every character (only while nobody is online). Body: {dry_run}. Runs in the background: returns {requestId}",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto body = ParseBody(context);
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const bool dryRun = !body || body->value("dry_run", true);
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if (!dryRun && AnyoneOnline()) return JsonError(reply, eHTTPStatusCode::CONFLICT, "Players are online; their worlds would overwrite this. Try again when nobody is online.");
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const auto requestId = PlayerActions::Begin(context.accountId, std::chrono::minutes(30));
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const auto actor = context;
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const bool queued = Background::Run("remove_buffs", [dryRun](GameDatabase& db) -> nlohmann::json {
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// First pass only records ids so no writes happen while the cursor is open
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std::vector<LWOOBJID> withBuffs;
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db.ForEachCharacterXml([&](LWOOBJID id, const std::string& xml) {
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if (xml.find("<buff") != std::string::npos) withBuffs.push_back(id);
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});
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if (dryRun) return { {"characters", withBuffs.size()}, {"dryRun", true} };
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uint32_t changed = 0;
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for (const auto id : withBuffs) {
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tinyxml2::XMLDocument doc;
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const auto xml = db.GetCharacterXml(id);
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if (doc.Parse(xml.c_str()) != tinyxml2::XML_SUCCESS) continue;
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auto* dest = doc.FirstChildElement("obj") ? doc.FirstChildElement("obj")->FirstChildElement("dest") : nullptr;
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auto* buff = dest ? dest->FirstChildElement("buff") : nullptr;
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if (!buff) continue;
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dest->DeleteChild(buff);
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tinyxml2::XMLPrinter printer(nullptr, true);
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doc.Print(&printer);
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db.UpdateCharacterXml(id, printer.CStr());
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changed++;
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}
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return { {"characters", changed}, {"dryRun", false} };
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}, [requestId, actor](nlohmann::json result, const std::string& error) {
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if (!error.empty()) return PlayerActions::Finish(requestId, { false, "Failed: " + error });
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const auto count = result["characters"].get<size_t>();
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if (result["dryRun"].get<bool>()) return PlayerActions::Finish(requestId, { true, std::to_string(count) + " character(s) have buffs", result });
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Audit(actor, "remove_all_buffs", std::to_string(count) + " character(s)");
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PlayerActions::Finish(requestId, { true, "Removed buffs from " + std::to_string(count) + " character(s)", result });
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});
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if (!queued) {
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PlayerActions::Finish(requestId, { false, "This is already running" });
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return JsonError(reply, eHTTPStatusCode::CONFLICT, "This is already running");
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}
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JsonSuccess(reply, { {"requestId", requestId} });
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});
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Route(eHTTPMethod::POST, "/api/maintenance/fix_clone_ids", Perm("maintenance"), "Repair properties whose clone ID doesn't match their owner's",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto fixed = Database::Get()->FixPropertyCloneIds();
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Audit(context, "fix_property_clone_ids", std::to_string(fixed) + " propert(ies)");
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if (fixed) BroadcastTableChanged("properties");
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JsonSuccess(reply, { {"fixed", fixed}, {"message", "Fixed " + std::to_string(fixed) + " propert" + (fixed == 1 ? "y" : "ies")} });
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});
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Route(eHTTPMethod::GET, "/api/maintenance/missing_commendation_items", Perm("maintenance"), "Mission reward items with no commendation vendor price (game data check)",
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[](HTTPReply& reply, const HTTPContext& context) {
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auto rows = CDClientDatabase::ExecuteQuery(
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"SELECT DISTINCT r.lot FROM ("
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"SELECT reward_item1 AS lot FROM Missions UNION SELECT reward_item2 FROM Missions "
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"UNION SELECT reward_item3 FROM Missions UNION SELECT reward_item4 FROM Missions) r "
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"LEFT JOIN ComponentsRegistry cr ON cr.id = r.lot AND cr.component_type = 11 "
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"LEFT JOIN ItemComponent ic ON ic.id = cr.component_id "
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"WHERE r.lot > 0 AND (ic.commendationLOT IS NULL OR ic.commendationCost IS NULL) ORDER BY r.lot;");
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nlohmann::json items = nlohmann::json::array();
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while (!rows.eof()) {
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const LOT lot = rows.getIntField("lot");
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items.push_back({ {"lot", lot}, {"name", ClientAssets::ItemName(lot)} });
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rows.nextRow();
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}
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JsonReply(reply, eHTTPStatusCode::OK, { {"items", items} });
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});
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Route(eHTTPMethod::POST, "/api/properties/:id/import", Perm("properties_import"), "Import LXFML models onto a property. Body: {lxfml, position: [x,y,z] (optional)}",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto propertyId = PathId<LWOOBJID>(context.path, 2);
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const auto body = ParseBody(context);
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if (!propertyId) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Invalid ID");
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if (!body) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Invalid JSON");
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const auto property = Database::Get()->GetPropertyInfo(*propertyId);
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if (!property) return JsonError(reply, eHTTPStatusCode::NOT_FOUND, "Property not found");
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const auto owner = Database::Get()->GetCharacterInfo(property->ownerId);
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if (!owner) return JsonError(reply, eHTTPStatusCode::NOT_FOUND, "Property owner not found");
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// A loaded property keeps its own list of models and saves it back, which would drop ours
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if (PropertyInstanceRunning(property->cloneId)) return JsonError(reply, eHTTPStatusCode::CONFLICT, "This property is loaded in a world right now; try again when nobody is on it");
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const std::string lxfml = body->value("lxfml", "");
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if (lxfml.empty() || lxfml.size() > MAX_IMPORT_BYTES) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Provide LXFML up to 2 MB");
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tinyxml2::XMLDocument check;
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if (check.Parse(lxfml.c_str()) != tinyxml2::XML_SUCCESS || !check.FirstChildElement("LXFML")) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "That is not an LXFML file");
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std::optional<NiPoint3> position;
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if (body->contains("position") && (*body)["position"].is_array() && (*body)["position"].size() == 3) {
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const auto& p = (*body)["position"];
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position = NiPoint3(p[0].get<float>(), p[1].get<float>(), p[2].get<float>());
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}
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// Split into separate models and centre each on its own origin, exactly as the game does for new builds
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const auto models = Lxfml::Split(lxfml);
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if (models.empty()) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "No bricks found in that LXFML");
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nlohmann::json created = nlohmann::json::array();
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for (const auto& split : models) {
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// The world servers' ObjectIDManager, as for a model built in game
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const auto [modelId, blueprintId] = ObjectIDManager::GetNewModelIDs();
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// Start from an empty (header-only) sd0 buffer, then compress the model into it
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std::stringstream header(std::string(Sd0::SD0_HEADER, 5));
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Sd0 sd0(header);
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sd0.FromData(reinterpret_cast<const uint8_t*>(split.lxfml.data()), split.lxfml.size());
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auto stream = sd0.GetAsStream();
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Database::Get()->InsertNewUgcModel(stream, blueprintId, owner->accountId, owner->id);
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IPropertyContents::Model model;
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model.id = modelId;
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model.ugcId = blueprintId;
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model.lot = 14;
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model.position = position ? *position + split.center - models.front().center : split.center;
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model.rotation = QuatUtils::IDENTITY;
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Database::Get()->InsertNewPropertyModel(*propertyId, model, "Objects_14_name");
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created.push_back(std::to_string(modelId));
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}
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Audit(context, "import_property_models", std::to_string(created.size()) + " model(s) onto property " + std::to_string(*propertyId));
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BroadcastTableChanged("properties", std::to_string(*propertyId));
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JsonSuccess(reply, { {"models", created}, {"message", "Imported " + std::to_string(created.size()) + " model(s)"} });
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});
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}
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