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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
410 B
C
9 lines
410 B
C
#pragma once
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/**
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* The CDClient browser (developer tool): search and read the game's CDClient database. Any table can be paged and
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* filtered by its columns, and objects, loot matrices and tables, missions, skills, behaviors and activities have
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* their own views that follow the links between tables (see CDClientSchema.h). Read-only; the browser never sends SQL.
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*/
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void RegisterCDClientBrowserRoutes();
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