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https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
27 lines
952 B
C++
27 lines
952 B
C++
#include "VeMissionConsole.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "Loot.h"
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void VeMissionConsole::OnUse(Entity* self, Entity* user) {
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LootGenerator::Instance().DropActivityLoot(user, self, 12551);
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup
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}
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// The flag to set is 101<number>
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const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
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const auto flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(flag, true);
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}
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"");
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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