mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
9 lines
441 B
C++
9 lines
441 B
C++
#include "UpdateStripUiMessage.h"
|
|
|
|
UpdateStripUiMessage::UpdateStripUiMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
|
position = StripUiPosition(arguments);
|
|
actionContext = ActionContext(arguments);
|
|
|
|
Game::logger->LogDebug("UpdateStripUIMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
|
|
}
|