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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
9 lines
423 B
C++
9 lines
423 B
C++
#include "RemoveActionsMessage.h"
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RemoveActionsMessage::RemoveActionsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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actionIndex = GetActionIndexFromArgument(arguments);
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Game::logger->LogDebug("RemoveActionsMessage", "behaviorId %i actionIndex %i stripId %i stateId %i", behaviorId, actionIndex, actionContext.GetStripId(), actionContext.GetStateId());
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}
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