DarkflameServer/dGame/dGameMessages
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoStartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoSyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
GameMessageHandler.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
GameMessageHandler.h format codebase 2022-07-28 08:39:57 -05:00
GameMessages.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
GameMessages.h Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
PropertyDataMessage.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
StartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00