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![Aaron Kimbrell](/assets/img/avatar_default.png)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
19 lines
528 B
C++
19 lines
528 B
C++
#include "ActNinjaTurret.h"
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#include "eRebuildState.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"AmBuilt", false);
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}
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}
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void
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ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
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sender->Smash();
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}
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}
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