Files
DarkflameServer/dGame/dUtilities/Loot.h
David Markowitz 74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00

31 lines
1.1 KiB
C++

#pragma once
#include "dCommonVars.h"
#include "eLootSourceType.h"
#include <unordered_map>
class Entity;
namespace GameMessages {
struct DropClientLoot;
};
namespace Loot {
struct Info {
LWOOBJID id = 0;
LOT lot = 0;
int32_t count = 0;
};
using Return = std::map<LOT, int32_t>;
Loot::Return RollLootMatrix(Entity* player, uint32_t matrixIndex);
void CacheMatrix(const uint32_t matrixIndex);
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveLoot(Entity* player, const Loot::Return& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropItem(Entity& player, GameMessages::DropClientLoot& lootMsg, bool useTeam = false, bool forceFfa = false);
void DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
};