DarkflameServer/dScripts/02_server/Map/AM/AmSkullkinDrill.h
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

34 lines
886 B
C++

#pragma once
#include "CppScripts.h"
class AmSkullkinDrill : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
Entity* GetStandObj(Entity* self);
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
void TriggerDrill(Entity* self);
void OnWaypointReached(Entity* self, uint32_t waypointIndex) override;
void OnUse(Entity* self, Entity* user) override;
void FreezePlayer(Entity* self, Entity* player, bool bFreeze);
void OnArrived(Entity* self, uint32_t waypointIndex);
void PlayCinematic(Entity* self);
void PlayAnim(Entity* self, Entity* player, const std::string& animName);
void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<int32_t> m_MissionsToUpdate = { 972, 1305, 1308 };
};