DarkflameServer/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.h
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

17 lines
563 B
C++

#pragma once
#include "CppScripts.h"
class AmShieldGeneratorQuickbuild : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnDie(Entity* self, Entity* killer) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void StartShield(Entity* self);
void BuffPlayers(Entity* self);
void EnemyEnteredShield(Entity* self, Entity* intruder);
};