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* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
21 lines
435 B
C++
21 lines
435 B
C++
#ifndef __IACTIVITYLOG__H__
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#define __IACTIVITYLOG__H__
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#include <cstdint>
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#include "dCommonVars.h"
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enum class eActivityType : uint32_t {
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PlayerLoggedIn,
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PlayerLoggedOut,
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PlayerChangedZone
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};
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class IActivityLog {
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public:
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// Update the activity log for the given account.
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virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
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};
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#endif //!__IACTIVITYLOG__H__
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