DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateStripUiMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

25 lines
662 B
C++

#ifndef __UPDATESTRIPUIMESSAGE__H__
#define __UPDATESTRIPUIMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class UpdateStripUiMessage : public BehaviorMessageBase {
public:
UpdateStripUiMessage(AMFArrayValue* arguments);
const double GetYPosition() { return yPosition; };
const double GetXPosition() { return xPosition; };
const StripId GetStripID() { return stripID; };
const BehaviorState GetStateID() { return stateID; };
const uint32_t GetBehaviorID() { return behaviorID; };
private:
double yPosition;
double xPosition;
StripId stripID;
BehaviorState stateID;
uint32_t behaviorID;
};
#endif //!__UPDATESTRIPUIMESSAGE__H__