DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

20 lines
585 B
C++

#ifndef __MOVETOINVENTORYMESSAGE__H__
#define __MOVETOINVENTORYMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage: public BehaviorMessageBase {
public:
MoveToInventoryMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorID() { return behaviorID; };
const uint32_t GetBehaviorIndex() { return behaviorIndex; };
private:
uint32_t behaviorID;
uint32_t behaviorIndex;
};
#endif //!__MOVETOINVENTORYMESSAGE__H__