DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MigrateActionsMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

29 lines
887 B
C++

#ifndef __MIGRATEACTIONSMESSAGE__H__
#define __MIGRATEACTIONSMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class MigrateActionsMessage : public BehaviorMessageBase {
public:
MigrateActionsMessage(AMFArrayValue* arguments);
const uint32_t GetSrcActionIndex() { return srcActionIndex; };
const StripId GetSrcStripID() { return srcStripID; };
const BehaviorState GetSrcStateID() { return srcStateID; };
const uint32_t GetDstActionIndex() { return dstActionIndex; };
const StripId GetDstStripID() { return dstStripID; };
const BehaviorState GetDstStateID() { return dstStateID; };
const uint32_t GetBehaviorID() { return behaviorID; };
private:
uint32_t srcActionIndex;
StripId srcStripID;
BehaviorState srcStateID;
uint32_t dstActionIndex;
StripId dstStripID;
BehaviorState dstStateID;
uint32_t behaviorID;
};
#endif //!__MIGRATEACTIONSMESSAGE__H__