DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MergeStripsMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

27 lines
782 B
C++

#ifndef __MERGESTRIPSMESSAGE__H__
#define __MERGESTRIPSMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class MergeStripsMessage : public BehaviorMessageBase {
public:
MergeStripsMessage(AMFArrayValue* arguments);
const StripId GetSrcStripID() { return srcStripID; };
const BehaviorState GetDstStateID() { return dstStateID; };
const BehaviorState GetSrcStateID() { return srcStateID; };
const uint32_t GetDstActionIndex() { return dstActionIndex; };
const StripId GetDstStripID() { return dstStripID; };
const uint32_t GetBehaviorID() { return behaviorID; };
private:
StripId srcStripID;
BehaviorState dstStateID;
BehaviorState srcStateID;
uint32_t dstActionIndex;
StripId dstStripID;
uint32_t behaviorID;
};
#endif //!__MERGESTRIPSMESSAGE__H__