DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

17 lines
389 B
C++

#ifndef __ADDMESSAGE__H__
#define __ADDMESSAGE__H__
#include "BehaviorMessageBase.h"
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorIndex() { return behaviorIndex; };
const uint32_t GetBehaviorId() { return behaviorId; };
private:
uint32_t behaviorId;
uint32_t behaviorIndex;
};
#endif //!__ADDMESSAGE__H__