DarkflameServer/dScripts/NtXRayServer.cpp
2021-12-05 18:54:36 +01:00

17 lines
403 B
C++

#include "NtXRayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target)
{
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
}