mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0545adfac3
Have fun!
35 lines
964 B
C++
35 lines
964 B
C++
#pragma once
|
|
#include <vector>
|
|
#include <list>
|
|
#include <forward_list>
|
|
#include <map>
|
|
#include "dCommonVars.h"
|
|
|
|
class dpEntity;
|
|
|
|
class dpGrid {
|
|
public:
|
|
//LU has a chunk size of 64x64, with each chunk unit being 3.2 ingame units.
|
|
int NUM_CELLS = 12; //Most worlds consist of 10 or 11 chunks, so I'm picking 12 to be safe.
|
|
int CELL_SIZE = 205; //64 * 3.2 = 204.8 rounded up
|
|
|
|
public:
|
|
dpGrid(int numCells, int cellSize);
|
|
~dpGrid();
|
|
|
|
void Add(dpEntity* entity);
|
|
void Move(dpEntity* entity, float x, float z);
|
|
void Delete(dpEntity* entity);
|
|
|
|
void Update(float deltaTime);
|
|
|
|
private:
|
|
void HandleEntity(dpEntity* entity, dpEntity* other);
|
|
void HandleCell(int x, int z, float deltaTime);
|
|
|
|
private:
|
|
//cells on X, cells on Y for that X, then another vector that contains the entities within that cell.
|
|
std::vector<std::vector<std::forward_list<dpEntity*>>> m_Cells;
|
|
std::map<LWOOBJID, dpEntity*> m_GargantuanObjects;
|
|
};
|