mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
5225c86d65
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#ifndef BOUNCERCOMPONENT_H
|
|
#define BOUNCERCOMPONENT_H
|
|
|
|
#include "dCommonVars.h"
|
|
#include "RakNetTypes.h"
|
|
#include "Entity.h"
|
|
#include "Component.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* Attached to bouncer entities, allowing other entities to bounce off of it
|
|
*/
|
|
class BouncerComponent final : public Component {
|
|
public:
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
|
|
|
BouncerComponent(Entity* parentEntity);
|
|
~BouncerComponent() override;
|
|
|
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
|
|
|
Entity* GetParentEntity() const;
|
|
|
|
/**
|
|
* Sets whether or not this bouncer needs to be activated by a pet
|
|
* @param value whether or not this bouncer needs to be activated by a pet
|
|
*/
|
|
void SetPetEnabled(bool value);
|
|
|
|
/**
|
|
* Sets whether or not this bouncer is currently being activated by a pet, allowing entities to bounce off of it,
|
|
* also displays FX accordingly.
|
|
* @param value whether or not this bouncer is activated by a pet
|
|
*/
|
|
void SetPetBouncerEnabled(bool value);
|
|
|
|
/**
|
|
* Gets whether this bouncer should be enabled using pets
|
|
* @return whether this bouncer should be enabled using pets
|
|
*/
|
|
bool GetPetEnabled() const;
|
|
|
|
/**
|
|
* Gets whether this bouncer is currently activated by a pet
|
|
* @return whether this bouncer is currently activated by a pet
|
|
*/
|
|
bool GetPetBouncerEnabled() const;
|
|
|
|
/**
|
|
* Finds the switch used to activate this bouncer if its pet-enabled and stores this components' state there
|
|
*/
|
|
void LookupPetSwitch();
|
|
|
|
private:
|
|
/**
|
|
* Whether this bouncer needs to be activated by a pet
|
|
*/
|
|
bool m_PetEnabled;
|
|
|
|
/**
|
|
* Whether this bouncer is currently being activated by a pet
|
|
*/
|
|
bool m_PetBouncerEnabled;
|
|
|
|
/**
|
|
* Whether the pet switch for this bouncer has been located
|
|
*/
|
|
bool m_PetSwitchLoaded;
|
|
};
|
|
|
|
#endif // BOUNCERCOMPONENT_H
|