Files
DarkflameServer/dGame/dGameMessages/GameMessageHandler.cpp
Aaron Kimbrell 70df41ae8d feat(missions): keep and save the mission journal type states
The client sends SetMissionTypeState (851) for the journal's mission
types and subtypes (Missions.defined_type / defined_subtype) at load and
after mission updates: 650 live packets, every one with the optional
state left at NEW, the subtype written before the type. DLU
dropped it and never wrote the states, so the client lost them on every
load.

- SetMissionTypeState message struct and handler: the state is stored on
  the player's MissionComponent (byte-sized as the client keeps it,
  LWOMissionComponent::msgSetMissionTypeState 0x00c90d00).
- Saved as live wrote it (226 live charxmls): after <cur>,
  <ts><type v="Build"><st sub="" val="1"/></type>...</ts>, <ts/> when
  empty. Read back per <type>; old saves without <ts> load with none.
  The client's reader (0x00d171c0) reads v from <ts> rather than from
  each <type>, so it files every state under one type; the server keeps
  the types apart.
- Mission::SetMissionTypeState (on accept) records NEW for the mission's
  type instead of doing nothing.

Check in game: accept missions of a few kinds (a location mission, a
battle achievement), open the passport/journal, then log out and back in
and change zones: the journal tabs keep their "new" markers as before,
nothing errors, and the character still loads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:06 -05:00

266 lines
15 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "GameMessageHandler.h"
#include "WorldMigration.h"
#include "MissionComponent.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "RakNetworkFactory.h"
#include <future>
#include "User.h"
#include "UserManager.h"
#include "BitStream.h"
#include "RakPeer.h"
#include "DestroyableComponent.h"
#include "InventoryComponent.h"
#include "Character.h"
#include "ControllablePhysicsComponent.h"
#include "dZoneManager.h"
#include "CppScripts.h"
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "SkillComponent.h"
#include "RacingControlComponent.h"
#include "ActivityMessages.h"
#include "BuildingMessages.h"
#include "RacingMessages.h"
#include "MissionMessages.h"
#include "CombatMessages.h"
#include "SkillMessages.h"
#include "TradeMessages.h"
#include "VendorMessages.h"
#include "EffectsMessages.h"
#include "InventoryMessages.h"
#include "PetMessages.h"
#include "PropertyMessages.h"
#include "MovementMessages.h"
#include "ObjectMessages.h"
#include "PlayerMessages.h"
#include "QuickBuildMessages.h"
#include "ZoneMessages.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "ServiceType.h"
#include "MessageType/Game.h"
#include "ePlayerFlag.h"
#include "dConfig.h"
#include "GhostComponent.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#include "MessageInspector.h"
namespace {
using enum MessageType::Game;
using namespace GameMessages;
using MessageCreator = std::function<std::unique_ptr<GameMessages::NetGameMsg>()>;
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
// Racing
{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
// Missions, flags, collectibles
{ RESPOND_TO_MISSION, []() { return std::make_unique<RespondToMission>(); } },
{ MISSION_DIALOGUE_OK, []() { return std::make_unique<MissionDialogueOK>(); } },
{ REQUEST_LINKED_MISSION, []() { return std::make_unique<RequestLinkedMission>(); } },
{ SET_FLAG, []() { return std::make_unique<SetFlag>(); } },
{ HAS_BEEN_COLLECTED, []() { return std::make_unique<HasBeenCollected>(); } },
{ SET_MISSION_TYPE_STATE, []() { return std::make_unique<SetMissionTypeState>(); } },
// Effects, emotes, cinematics, UI
{ PLAY_EMOTE, []() { return std::make_unique<PlayEmote>(); } },
{ MESSAGE_BOX_RESPOND, []() { return std::make_unique<MessageBoxRespond>(); } },
{ CHOICE_BOX_RESPOND, []() { return std::make_unique<ChoiceBoxRespond>(); } },
{ CINEMATIC_UPDATE, []() { return std::make_unique<CinematicUpdate>(); } },
// Inventory and items
{ EQUIP_INVENTORY, []() { return std::make_unique<EquipInventory>(); } },
{ UN_EQUIP_INVENTORY, []() { return std::make_unique<UnEquipInventory>(); } },
{ REMOVE_ITEM_FROM_INVENTORY, []() { return std::make_unique<RemoveItemFromInventory>(); } },
{ MOVE_ITEM_IN_INVENTORY, []() { return std::make_unique<MoveItemInInventory>(); } },
{ MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<MoveItemBetweenInventoryTypes>(); } },
{ REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<RequestMoveItemBetweenInventoryTypes>(); } },
{ PUSH_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PushEquippedItemsState>(); } },
{ POP_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PopEquippedItemsState>(); } },
{ CLIENT_ITEM_CONSUMED, []() { return std::make_unique<ClientItemConsumed>(); } },
{ USE_NON_EQUIPMENT_ITEM, []() { return std::make_unique<UseNonEquipmentItem>(); } },
{ SET_CONSUMABLE_ITEM, []() { return std::make_unique<SetConsumableItem>(); } },
{ UPDATE_INVENTORY_GROUP, []() { return std::make_unique<UpdateInventoryGroup>(); } },
{ UPDATE_INVENTORY_GROUP_CONTENTS, []() { return std::make_unique<UpdateInventoryGroupContents>(); } },
// Pets
{ PET_TAMING_TRY_BUILD, []() { return std::make_unique<PetTamingTryBuild>(); } },
{ NOTIFY_TAMING_BUILD_SUCCESS, []() { return std::make_unique<NotifyTamingBuildSuccess>(); } },
{ REQUEST_SET_PET_NAME, []() { return std::make_unique<RequestSetPetName>(); } },
{ START_SERVER_PET_MINIGAME_TIMER, []() { return std::make_unique<StartServerPetMinigameTimer>(); } },
{ CLIENT_EXIT_TAMING_MINIGAME, []() { return std::make_unique<ClientExitTamingMinigame>(); } },
{ COMMAND_PET, []() { return std::make_unique<CommandPet>(); } },
{ DESPAWN_PET, []() { return std::make_unique<DespawnPet>(); } },
// Property
{ SET_PROPERTY_ACCESS, []() { return std::make_unique<SetPropertyAccess>(); } },
{ UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, []() { return std::make_unique<UpdatePropertyOrModelForFilterCheck>(); } },
{ QUERY_PROPERTY_DATA, []() { return std::make_unique<QueryPropertyData>(); } },
{ PROPERTY_EDITOR_BEGIN, []() { return std::make_unique<PropertyEditorBegin>(); } },
{ PROPERTY_EDITOR_END, []() { return std::make_unique<PropertyEditorEnd>(); } },
{ PROPERTY_CONTENTS_FROM_CLIENT, []() { return std::make_unique<PropertyContentsFromClient>(); } },
{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
{ ENTER_PROPERTY1, []() { return std::make_unique<EnterProperty1>(); } },
{ UPDATE_PROPERTY_PERFORMANCE_COST, []() { return std::make_unique<UpdatePropertyPerformanceCost>(); } },
{ REPORT_OFFENSIVE_MODEL, []() { return std::make_unique<ReportOffensiveModel>(); } },
{ REPORT_OFFENSIVE_PROPERTY, []() { return std::make_unique<ReportOffensiveProperty>(); } },
{ GET_HOT_PROPERTY_DATA, []() { return std::make_unique<GetHotPropertyData>(); } },
// Building
{ START_BUILDING_WITH_ITEM, []() { return std::make_unique<StartBuildingWithItem>(); } },
{ DONE_ARRANGING_WITH_ITEM, []() { return std::make_unique<DoneArrangingWithItem>(); } },
{ MODULAR_BUILD_FINISH, []() { return std::make_unique<ModularBuildFinish>(); } },
{ MODULAR_BUILD_MOVE_AND_EQUIP, []() { return std::make_unique<ModularBuildMoveAndEquip>(); } },
{ MODULAR_BUILD_CONVERT_MODEL, []() { return std::make_unique<ModularBuildConvertModel>(); } },
{ SET_BUILD_MODE, []() { return std::make_unique<SetBuildMode>(); } },
{ BUILD_MODE_SET, []() { return std::make_unique<BuildModeSet>(); } },
{ UN_USE_BBB_MODEL, []() { return std::make_unique<UnUseBBBModel>(); } },
{ FETCH_MODEL_METADATA_REQUEST, []() { return std::make_unique<FetchModelMetadataRequest>(); } },
{ BBB_LOAD_ITEM_REQUEST, []() { return std::make_unique<BBBLoadItemRequest>(); } },
{ BBB_SAVE_REQUEST, []() { return std::make_unique<BBBSaveRequest>(); } },
{ SET_BBB_AUTOSAVE, []() { return std::make_unique<SetBBBAutosave>(); } },
{ ACTIVATE_BRICK_MODE, []() { return std::make_unique<ActivateBrickMode>(); } },
{ MOVE_INVENTORY_BATCH, []() { return std::make_unique<MoveInventoryBatch>(); } },
// Vendors and donation vendors
{ REQUEST_VENDOR_STATUS_UPDATE, []() { return std::make_unique<RequestVendorStatusUpdate>(); } },
{ BUY_FROM_VENDOR, []() { return std::make_unique<BuyFromVendor>(); } },
{ SELL_TO_VENDOR, []() { return std::make_unique<SellToVendor>(); } },
{ BUYBACK_FROM_VENDOR, []() { return std::make_unique<BuybackFromVendor>(); } },
{ ADD_DONATION_ITEM, []() { return std::make_unique<AddDonationItem>(); } },
{ REMOVE_DONATION_ITEM, []() { return std::make_unique<RemoveDonationItem>(); } },
{ CONFIRM_DONATION_ON_PLAYER, []() { return std::make_unique<ConfirmDonationOnPlayer>(); } },
{ CANCEL_DONATION_ON_PLAYER, []() { return std::make_unique<CancelDonationOnPlayer>(); } },
// Trading
{ CLIENT_TRADE_REQUEST, []() { return std::make_unique<ClientTradeRequest>(); } },
{ CLIENT_TRADE_CANCEL, []() { return std::make_unique<ClientTradeCancel>(); } },
{ CLIENT_TRADE_ACCEPT, []() { return std::make_unique<ClientTradeAccept>(); } },
{ CLIENT_TRADE_UPDATE, []() { return std::make_unique<ClientTradeUpdate>(); } },
// Skills
{ SELECT_SKILL, []() { return std::make_unique<SelectSkill>(); } },
{ START_SKILL, []() { return std::make_unique<StartSkill>(); } },
{ SYNC_SKILL, []() { return std::make_unique<SyncSkill>(); } },
{ REQUEST_SERVER_PROJECTILE_IMPACT, []() { return std::make_unique<RequestServerProjectileImpact>(); } },
// Combat
{ REQUEST_DIE, []() { return std::make_unique<RequestDie>(); } },
{ REQUEST_SMASH_PLAYER, []() { return std::make_unique<RequestSmashPlayer>(); } },
{ REQUEST_RESURRECT, []() { return std::make_unique<RequestResurrect>(); } },
{ RESURRECT, []() { return std::make_unique<Resurrect>(); } },
{ ACTIVATE_BUBBLE_BUFF, []() { return std::make_unique<ActivateBubbleBuff>(); } },
{ DECTIVATE_BUBBLE_BUFF, []() { return std::make_unique<DeactivateBubbleBuff>(); } },
// Zone lifecycle
{ PLAYER_LOADED, []() { return std::make_unique<PlayerLoaded>(); } },
{ READY_FOR_UPDATES, []() { return std::make_unique<ReadyForUpdates>(); } },
{ NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, []() { return std::make_unique<NotifyServerLevelProcessingComplete>(); } },
{ ZONE_SUMMARY_DISMISSED, []() { return std::make_unique<ZoneSummaryDismissed>(); } },
{ MISSION_DIALOGUE_CANCELLED, []() { return std::make_unique<MissionDialogueCancelled>(); } },
// Objects and scripts
{ FIRE_EVENT_SERVER_SIDE, []() { return std::make_unique<FireEventServerSide>(); } },
// Player state, chat commands, reports
{ PARSE_CHAT_MESSAGE, []() { return std::make_unique<ParseChatMessage>(); } },
{ PICKUP_CURRENCY, []() { return std::make_unique<PickupCurrency>(); } },
{ MODIFY_PLAYER_ZONE_STATISTIC, []() { return std::make_unique<ModifyPlayerZoneStatistic>(); } },
{ UPDATE_PLAYER_STATISTIC, []() { return std::make_unique<UpdatePlayerStatistic>(); } },
{ REPORT_BUG, []() { return std::make_unique<ReportBug>(); } },
{ VERIFY_ACK, []() { return std::make_unique<VerifyAck>(); } },
// Quickbuilds
{ REBUILD_CANCEL, []() { return std::make_unique<RebuildCancel>(); } },
// Activities, matches, leaderboards, shooting galleries
{ MATCH_REQUEST, []() { return std::make_unique<MatchRequest>(); } },
{ REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<RequestActivitySummaryLeaderboardData>(); } },
{ SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<SendActivitySummaryLeaderboardData>(); } },
{ ACTIVITY_STATE_CHANGE_REQUEST, []() { return std::make_unique<ActivityStateChangeRequest>(); } },
{ UPDATE_SHOOTING_GALLERY_ROTATION, []() { return std::make_unique<UpdateShootingGalleryRotation>(); } },
// Movement: platforms, rails, mounts, ghosting
{ REQUEST_PLATFORM_RESYNC, []() { return std::make_unique<RequestPlatformResync>(); } },
{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
};
};
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
// The dashboard's message inspector (sees every message a client sends; nothing to do unless a capture runs)
if (MessageInspector::IsCapturing()) MessageInspector::RecordReceived(sysAddr, objectID, messageID, inStream);
// Get the entity
Entity* entity = Game::entityManager->GetEntity(objectID);
User* usr = UserManager::Instance()->GetUser(sysAddr);
if (!usr) {
LOG("Failed to find a logged in user for (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
return;
}
if (!entity) {
LOG("Failed to find associated entity (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
return;
}
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
auto handler = g_MessageHandlers.find(messageID);
if (handler != g_MessageHandlers.end()) {
auto msg = handler->second();
// Verify that the system address user is able to use this message.
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
if (usingEntity) LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
else LOG("ObjectID %llu tried to use a gm required message.", usr->GetLoggedInChar());
return;
}
}
if (!msg->Deserialize(inStream)) {
LOG("Dropping malformed GM %4i, %s from (%llu) targeting (%llu)", messageID, StringifiedEnum::ToString(messageID).data(), usr->GetLoggedInChar(), objectID);
return;
}
msg->Handle(*entity, sysAddr);
return;
}
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
}