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WIRE FIX. The 1.10.64 client writes and reads the immunity flags in alphabetical order after the u32 state (GameMessage::SetStatusImmunity:: Serialize @ 0x00d8f140; the field offsets are named by the Flash export at 0x00d8f410): BasicAttack, DOT, ImaginationGain, ImaginationLoss, Interrupt, Knockback, PullToPoint, QuickbuildInterrupt, Speed. DLU wrote them in declaration order, so e.g. a knockback immunity reached the client as an imagination-gain immunity. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>