DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.cpp
jadebenn 53877a0bc3
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00

28 lines
1.0 KiB
C++

#include "BehaviorMessageBase.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& arguments) {
static constexpr std::string_view key = "BehaviorID";
const auto* const behaviorIDValue = arguments.Get<std::string>(key);
int32_t behaviorId = DefaultBehaviorId;
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
behaviorId =
GeneralUtils::TryParse<int32_t>(behaviorIDValue->GetValue()).value_or(behaviorId);
} else if (arguments.Get(key) && arguments.Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
return behaviorId;
}
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName) const {
const auto* const actionIndexAmf = arguments.Get<double>(keyName);
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");
return static_cast<int32_t>(actionIndexAmf->GetValue());
}