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https://github.com/DarkflameUniverse/DarkflameServer.git
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2ca61c3e57
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
// Darkflame Universe
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// Copyright 2024
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#include "RigidbodyPhantomPhysicsComponent.h"
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#include "Entity.h"
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#include "dpEntity.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "dpWorld.h"
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#include "dpShapeBox.h"
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#include "dpShapeSphere.h"
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#include"EntityInfo.h"
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RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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m_Scale = m_Parent->GetDefaultScale();
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if (m_Parent->GetVar<bool>(u"create_physics")) {
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m_dpEntity = CreatePhysicsLnv(m_Scale, ComponentType);
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if (!m_dpEntity) {
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m_dpEntity = CreatePhysicsEntity(ComponentType);
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if (!m_dpEntity) return;
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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}
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}
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}
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void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
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}
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void RigidbodyPhantomPhysicsComponent::Update(const float deltaTime) {
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if (!m_dpEntity) return;
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//Process enter events
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for (const auto id : m_dpEntity->GetNewObjects()) {
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m_Parent->OnCollisionPhantom(id);
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}
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//Process exit events
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for (const auto id : m_dpEntity->GetRemovedObjects()) {
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m_Parent->OnCollisionLeavePhantom(id);
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}
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}
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void RigidbodyPhantomPhysicsComponent::SpawnVertices() const {
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if (!m_dpEntity) {
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LOG("No dpEntity to spawn vertices for %llu:%i", m_Parent->GetObjectID(), m_Parent->GetLOT());
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return;
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}
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PhysicsComponent::SpawnVertices(m_dpEntity);
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}
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