mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
e6c7f744b5
* Implement terrain file reading to generate navmeshes in the future * Make Emo's suggested changes.
11 lines
147 B
C++
11 lines
147 B
C++
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "NiPoint3.h"
|
|
|
|
struct RawMesh {
|
|
std::vector<NiPoint3> m_Vertices;
|
|
std::vector<uint32_t> m_Triangles;
|
|
};
|