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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
#include "CDDestructibleComponentTable.h"
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//! Constructor
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CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
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while (!tableData.eof()) {
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CDDestructibleComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.faction = tableData.getIntField("faction", -1);
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entry.factionList = tableData.getStringField("factionList", "");
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entry.life = tableData.getIntField("life", -1);
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entry.imagination = tableData.getIntField("imagination", -1);
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entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
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entry.level = tableData.getIntField("level", -1);
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entry.armor = tableData.getFloatField("armor", -1.0f);
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entry.death_behavior = tableData.getIntField("death_behavior", -1);
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entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
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entry.attack_priority = tableData.getIntField("attack_priority", -1);
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entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
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entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
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std::vector<CDDestructibleComponent> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
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return this->entries;
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}
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