Files
DarkflameServer/resources/worldconfig.ini
Aaron Kimbrell accdb4f9a1 Correct scene making, merged the old raw into the new.
added option to automatically write the raw obj file
Added scene colors to the obj
use proper scene colors from hf
2025-10-15 19:56:46 -05:00

109 lines
4.6 KiB
INI

# URL to the code repository for the hosted server
# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
source=https://github.com/DarkflameUniverse/DarkflameServer
# 0 or 1, should disable chat
disable_chat=0
# Spatial partitioning settings
# 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct!
# so 102/24 would be half the size, which nets better phys times.
# 154/18 is a good middle road
phys_spatial_partitioning=1
phys_sp_tilesize=102
phys_sp_tilecount=24
# Gameplay settings
# Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up
disable_extra_backpack=0
# Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators
disable_vanity=0
# Extra feature for DLU, enables you to race solo
solo_racing=0
# Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag
disable_anti_speedhack=0
# 0 or 1, check server fdb (res/CDServer.fdb) against clients
check_fdb=0
# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
classic_survival_scoring=0
# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
pets_take_imagination=1
# Disables loot drops
disable_drops=0
# Hardcore mode settings
hardcore_mode=0
# Drop your entire inventory on death + coins (drops on the ground, so can be retrieved)
hardcore_dropinventory_on_death=1
# Enemies drop their max hp * this value. 0 will effectively disable it.
hardcore_uscore_enemies_multiplier=2
# Percentage of u-score to lose on player death
hardcore_lose_uscore_on_death_percent=10
# Allow civilian players the ability to turn the nameplate above their head off. Must be exactly 1 to be enabled for civilians.
allow_nameplate_off=0
# Turn logging of IP addresses for anti-cheat reporting on (1) or off(0)
log_ip_addresses_for_anti_cheat=1
# These are the 5 items items that are shown in the "Help" menu in-game along with their coresponding descriptions below.
help_0_summary=Got an issue?
help_1_summary=Stuck loading?
help_2_summary=Missing features?
help_3_summary=Get smashed?
help_4_summary=Want to contribute?
help_0_description=Go to the DarkflameServer repository on GitHub to view issues and discussions about the server emulator!<br/><br/><a href="https://github.com/DarkflameUniverse/DarkflameServer"><font color="#0000EE">Click Here to go there!</font></a><br/><br/>
help_1_description=Try switching networks, using a VPN, or using your phone's hotspot to resolve the issue.<br/><br/>
help_2_description=While DarkflameServer is a mostly complete emulator, there are still some features that aren't implemented. You can track these on the GitHub issues page.<br/><br/>
help_3_description=Skill issue!<br/><br/>
help_4_description=Visit Discussions on the DarkflameServer GitHub page<br/>to ask questions and collaborate with other devs!<br/><br/>
# Toggleable quality of life feature to allow users to skip most cinematics.
allow_players_to_skip_cinematics=0
# Customizable message for what to say when there is a cdclient fdb mismatch
cdclient_mismatch_title=Version out of date
cdclient_mismatch_message=We detected that your client is out of date. Please update your client to the latest version.
# Auto reject properties which contain no models | must be 1 in order to auto reject.
auto_reject_empty_properties=0
# comma delimited list of items to not drop in hardcore mode
hardcore_excluded_item_drops=6086,7044
# Reduces the UScore gained from the below uscore_reduction config options by x (i.e. uscoreGained * hardcore_uscore_reduction)
hardcore_uscore_reduction=
# Any given enemy will only have its uscore gain reduced 1 time
# Worlds that should have their uscore reduction applied at a global level (i.e. for worlds with lots of skeletons)
hardcore_uscore_reduced_worlds=
# Specific LOTs that should have their uscore reduced (i.e. for worlds with a mix of skeletons and normal enemies)
hardcore_uscore_reduced_lots=
# Excludes this comma delimited list of LOTs from giving UScore in hardcore mode
hardcore_uscore_excluded_enemies=
# Disables hardcore mode for specific worlds, if hardcore is enabled
hardcore_disabled_worlds=
# Keeps this percentage of a players' coins on death in hardcore
hardcore_coin_keep=
# Export terrain meshes to OBJ files when zones load
# OBJ files will be saved as terrain_<zoneID>.obj in the server directory
export_terrain_to_obj=0