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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#ifndef __SPLITSTRIPMESSAGE__H__
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#define __SPLITSTRIPMESSAGE__H__
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#include "Action.h"
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#include "ActionContext.h"
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#include "BehaviorMessageBase.h"
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#include "StripUiPosition.h"
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class AMFArrayValue;
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/**
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* @brief Sent when a player takes an Action from Strip A and does not add it to an existing strip
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*
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*/
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class SplitStripMessage : public BehaviorMessageBase {
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public:
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SplitStripMessage(const AMFArrayValue& arguments);
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[[nodiscard]] int32_t GetSrcActionIndex() const noexcept { return m_SrcActionIndex; }
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[[nodiscard]] const ActionContext& GetSourceActionContext() const noexcept { return m_SourceActionContext; }
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[[nodiscard]] const ActionContext& GetDestinationActionContext() const noexcept { return m_DestinationActionContext; }
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[[nodiscard]] const StripUiPosition& GetPosition() const noexcept { return m_DestinationPosition; }
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[[nodiscard]] const std::vector<Action>& GetTransferredActions() const noexcept { return m_TransferredActions; }
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void SetTransferredActions(std::vector<Action>::const_iterator begin, std::vector<Action>::const_iterator end) { m_TransferredActions.assign(begin, end); };
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private:
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int32_t m_SrcActionIndex;
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ActionContext m_SourceActionContext;
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ActionContext m_DestinationActionContext;
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StripUiPosition m_DestinationPosition;
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std::vector<Action> m_TransferredActions;
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};
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#endif //!__SPLITSTRIPMESSAGE__H__
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