mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 18:28:21 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
15 lines
459 B
C++
15 lines
459 B
C++
#include "PirateRep.h"
|
|
#include "Character.h"
|
|
#include "eMissionState.h"
|
|
#include "Entity.h"
|
|
#include "ePlayerFlag.h"
|
|
|
|
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
|
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
|
|
auto* character = target->GetCharacter();
|
|
if (character) {
|
|
character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
|
|
}
|
|
}
|
|
}
|