mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 18:28:21 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
327 lines
7.9 KiB
C++
327 lines
7.9 KiB
C++
#include "AmSkullkinDrill.h"
|
|
#include "GameMessages.h"
|
|
#include "MovingPlatformComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "ProximityMonitorComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "EntityInfo.h"
|
|
#include "RenderComponent.h"
|
|
#include "eStateChangeType.h"
|
|
|
|
void AmSkullkinDrill::OnStartup(Entity* self) {
|
|
self->SetNetworkVar(u"bIsInUse", false);
|
|
self->SetVar(u"bActive", true);
|
|
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"spin", "active");
|
|
|
|
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatformComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
movingPlatformComponent->SetSerialized(true);
|
|
|
|
movingPlatformComponent->GotoWaypoint(0);
|
|
|
|
auto* standObj = GetStandObj(self);
|
|
|
|
if (standObj != nullptr) {
|
|
standObj->SetVar(u"bActive", true);
|
|
}
|
|
|
|
self->SetProximityRadius(5, "spin_distance");
|
|
}
|
|
|
|
Entity* AmSkullkinDrill::GetStandObj(Entity* self) {
|
|
const auto& myGroup = self->GetGroups();
|
|
|
|
if (myGroup.empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
std::string groupName = "Drill_Stand_";
|
|
|
|
groupName.push_back(myGroup[0][myGroup[0].size() - 1]);
|
|
|
|
const auto standObjs = Game::entityManager->GetEntitiesInGroup(groupName);
|
|
|
|
if (standObjs.empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return standObjs[0];
|
|
}
|
|
|
|
void AmSkullkinDrill::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
|
|
if (message != "NinjagoSpinEvent" || self->GetNetworkVar<bool>(u"bIsInUse")) {
|
|
return;
|
|
}
|
|
|
|
auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
|
|
|
|
if (proximityMonitorComponent == nullptr || !proximityMonitorComponent->IsInProximity("spin_distance", caster->GetObjectID())) {
|
|
return;
|
|
}
|
|
|
|
self->SetVar(u"activaterID", caster->GetObjectID());
|
|
|
|
self->SetNetworkVar(u"bIsInUse", true);
|
|
|
|
TriggerDrill(self);
|
|
}
|
|
|
|
void AmSkullkinDrill::TriggerDrill(Entity* self) {
|
|
RenderComponent::PlayAnimation(self, u"slowdown");
|
|
|
|
self->AddTimer("killDrill", 10.0f);
|
|
|
|
auto* standObj = GetStandObj(self);
|
|
|
|
if (standObj != nullptr) {
|
|
standObj->SetVar(u"bActive", false);
|
|
}
|
|
|
|
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatformComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
movingPlatformComponent->GotoWaypoint(1);
|
|
}
|
|
|
|
void AmSkullkinDrill::OnWaypointReached(Entity* self, uint32_t waypointIndex) {
|
|
if (waypointIndex == 1) {
|
|
auto myPos = self->GetPosition();
|
|
auto myRot = self->GetRotation();
|
|
|
|
myPos.y -= 21;
|
|
|
|
EntityInfo info = {};
|
|
info.lot = 12346;
|
|
info.pos = myPos;
|
|
info.rot = myRot;
|
|
info.scale = 3; // Needs the scale, otherwise attacks fail
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
auto* child = Game::entityManager->CreateEntity(info);
|
|
|
|
Game::entityManager->ConstructEntity(child);
|
|
|
|
self->SetVar(u"ChildSmash", child->GetObjectID());
|
|
|
|
child->AddDieCallback([this, self]() {
|
|
const auto& userID = self->GetVar<LWOOBJID>(u"activaterID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(userID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
OnHitOrHealResult(self, player, 1);
|
|
});
|
|
}
|
|
|
|
OnArrived(self, waypointIndex);
|
|
}
|
|
|
|
void AmSkullkinDrill::OnUse(Entity* self, Entity* user) {
|
|
if (self->GetNetworkVar<bool>(u"bIsInUse")) {
|
|
return;
|
|
}
|
|
|
|
self->SetNetworkVar(u"bIsInUse", true);
|
|
|
|
GameMessages::SendPlayFXEffect(user->GetObjectID(), 5499, u"on-anim", "tornado");
|
|
GameMessages::SendPlayFXEffect(user->GetObjectID(), 5502, u"on-anim", "staff");
|
|
|
|
const auto userID = user->GetObjectID();
|
|
|
|
self->SetVar(u"userID", userID);
|
|
self->SetVar(u"activaterID", userID);
|
|
|
|
PlayAnim(self, user, "spinjitzu-staff-windup");
|
|
PlayCinematic(self);
|
|
|
|
FreezePlayer(self, user, true);
|
|
}
|
|
|
|
void AmSkullkinDrill::FreezePlayer(Entity* self, Entity* player, bool bFreeze) {
|
|
auto StateChangeType = eStateChangeType::POP;
|
|
|
|
if (bFreeze) {
|
|
if (player->GetIsDead()) {
|
|
return;
|
|
}
|
|
|
|
StateChangeType = eStateChangeType::PUSH;
|
|
} else {
|
|
if (player->GetIsDead()) {
|
|
//
|
|
}
|
|
}
|
|
|
|
GameMessages::SendSetStunned(player->GetObjectID(), StateChangeType, player->GetSystemAddress(), self->GetObjectID(),
|
|
true, false, true, false, true, false, true
|
|
);
|
|
}
|
|
|
|
void AmSkullkinDrill::OnArrived(Entity* self, uint32_t waypointIndex) {
|
|
auto* standObj = GetStandObj(self);
|
|
|
|
if (waypointIndex == 1) {
|
|
RenderComponent::PlayAnimation(self, u"no-spin");
|
|
GameMessages::SendStopFXEffect(self, true, "active");
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"indicator", "indicator");
|
|
|
|
self->SetVar(u"bActive", false);
|
|
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"userID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player != nullptr) {
|
|
PlayAnim(self, player, "spinjitzu-staff-end");
|
|
}
|
|
|
|
if (standObj != nullptr) {
|
|
standObj->SetVar(u"bActive", false);
|
|
}
|
|
|
|
return;
|
|
} else {
|
|
RenderComponent::PlayAnimation(self, u"idle");
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"spin", "active");
|
|
GameMessages::SendStopFXEffect(self, true, "indicator");
|
|
}
|
|
}
|
|
|
|
void AmSkullkinDrill::PlayCinematic(Entity* self) {
|
|
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"userID"));
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto& cine = self->GetVar<std::u16string>(u"cinematic");
|
|
|
|
if (cine.empty()) {
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), cine, player->GetSystemAddress());
|
|
}
|
|
|
|
void AmSkullkinDrill::PlayAnim(Entity* self, Entity* player, const std::string& animName) {
|
|
const auto animTime = animName == "spinjitzu-staff-end" ? 0.5f : 1.0f;
|
|
|
|
RenderComponent::PlayAnimation(player, animName);
|
|
|
|
self->AddTimer("AnimDone_" + animName, animTime);
|
|
}
|
|
|
|
void AmSkullkinDrill::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
|
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr || !attacker->IsPlayer()) {
|
|
return;
|
|
}
|
|
|
|
if (self->GetVar<bool>(u"bActive")) {
|
|
return;
|
|
}
|
|
|
|
const auto activaterID = self->GetVar<LWOOBJID>(u"activaterID");
|
|
|
|
auto* activator = Game::entityManager->GetEntity(activaterID);
|
|
|
|
// TODO: Missions
|
|
if (activator != nullptr) {
|
|
auto* missionComponent = activator->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
for (const auto missionID : m_MissionsToUpdate) {
|
|
missionComponent->ForceProgressValue(missionID, 1, self->GetLOT());
|
|
}
|
|
}
|
|
}
|
|
|
|
self->Smash(attacker->GetObjectID(), eKillType::SILENT);
|
|
|
|
self->CancelAllTimers();
|
|
|
|
auto* standObj = GetStandObj(self);
|
|
|
|
if (standObj != nullptr) {
|
|
GameMessages::SendPlayFXEffect(standObj->GetObjectID(), 4946, u"explode", "explode");
|
|
}
|
|
}
|
|
|
|
void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "killDrill") {
|
|
const auto childID = self->GetVar<LWOOBJID>(u"ChildSmash");
|
|
|
|
auto* child = Game::entityManager->GetEntity(childID);
|
|
|
|
if (child != nullptr) {
|
|
child->Smash(self->GetObjectID(), eKillType::SILENT);
|
|
}
|
|
|
|
self->SetNetworkVar(u"bIsInUse", false);
|
|
self->SetVar(u"bActive", true);
|
|
self->SetVar(u"activaterID", LWOOBJID_EMPTY);
|
|
|
|
auto* standObj = GetStandObj(self);
|
|
|
|
if (standObj != nullptr) {
|
|
standObj->SetVar(u"bActive", true);
|
|
}
|
|
|
|
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatformComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
movingPlatformComponent->GotoWaypoint(0);
|
|
|
|
return;
|
|
}
|
|
|
|
const auto& data = GeneralUtils::SplitString(timerName, '_');
|
|
|
|
if (data.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (data[0] == "AnimDone") {
|
|
const auto& animName = data[1];
|
|
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"userID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (animName == "spinjitzu-staff-windup") {
|
|
TriggerDrill(self);
|
|
|
|
RenderComponent::PlayAnimation(player, u"spinjitzu-staff-loop");
|
|
} else if (animName == "spinjitzu-staff-end") {
|
|
FreezePlayer(self, player, false);
|
|
|
|
self->SetVar(u"userID", LWOOBJID_EMPTY);
|
|
|
|
GameMessages::SendStopFXEffect(player, true, "tornado");
|
|
GameMessages::SendStopFXEffect(player, true, "staff");
|
|
}
|
|
|
|
} else if (data[0] == "TryUnFreezeAgain") {
|
|
|
|
}
|
|
}
|