DarkflameServer/dDatabase/Tables/CDPhysicsComponentTable.h
David Markowitz 5eca25e42a
refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Update CDBehaviorParameterTable.cpp
2023-08-10 23:27:40 -05:00

34 lines
770 B
C++

#pragma once
#include "CDTable.h"
#include <string>
struct CDPhysicsComponent {
int id;
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
float playerRadius;
int pcShapeType;
int collisionGroup;
UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed);
UNUSED(float friction);
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPhysicsComponent> m_entries;
};