mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
25 lines
683 B
C++
25 lines
683 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDItemSetSkills {
|
|
unsigned int SkillSetID; //!< The skill set ID
|
|
unsigned int SkillID; //!< The skill ID
|
|
unsigned int SkillCastType; //!< The skill cast type
|
|
};
|
|
|
|
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
|
|
private:
|
|
std::vector<CDItemSetSkills> entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
|
|
|
|
const std::vector<CDItemSetSkills>& GetEntries() const;
|
|
|
|
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
|
|
};
|