mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
28 lines
967 B
C++
28 lines
967 B
C++
#include "VeMissionConsole.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Character.h"
|
|
#include "GameMessages.h"
|
|
#include "Loot.h"
|
|
#include "eTerminateType.h"
|
|
|
|
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
|
|
Loot::DropActivityLoot(user, self, 12551);
|
|
|
|
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent != nullptr) {
|
|
inventoryComponent->AddItem(12547, 1, eLootSourceType::ACTIVITY); // Add the panel required for pickup
|
|
}
|
|
|
|
// The flag to set is 101<number>
|
|
const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
|
|
const int32_t flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));
|
|
|
|
auto* character = user->GetCharacter();
|
|
if (character != nullptr) {
|
|
character->SetPlayerFlag(flag, true);
|
|
}
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"");
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
|
}
|