DarkflameServer/dScripts/02_server/Map/General/BaseInteractDropLootServer.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

31 lines
921 B
C++

#include "BaseInteractDropLootServer.h"
#include "Loot.h"
#include "GameMessages.h"
void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user) {
BaseUse(self, user);
}
void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
auto cooldownTime = self->GetVar<float>(u"cooldownTime");
if (cooldownTime == 0) cooldownTime = 5;
uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
if (lootMatrix == 0) lootMatrix = 715;
auto useSound = self->GetVar<std::string>(u"sound1");
if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
}
self->SetNetworkVar(u"bInUse", true);
LootGenerator::Instance().DropLoot(user, self, lootMatrix, 0, 0);
self->AddCallbackTimer(cooldownTime, [this, self]() {
self->SetNetworkVar(u"bInUse", false);
});
}