2025-01-08 14:01:09 -06:00

336 lines
8.1 KiB
C++

#ifndef __MAIL_H__
#define __MAIL_H__
#include <cstdint>
#include "BitStream.h"
#include "RakNetTypes.h"
#include "dCommonVars.h"
template <typename T>
struct LUHeader;
class Entity;
namespace Mail {
enum class MailMessageID : uint32_t {
Send = 0,
SendResponse,
Notification,
DataRequest,
MailData,
AttachmentCollect,
AttachmentCollectConfirm,
MailDelete,
MailDeleteConfirm,
MailRead,
MailReadConfirm,
NotificationRequest,
AuctionCreate,
AuctionCreationResponse,
AuctionCancel,
AuctionCancelResponse,
AuctionList,
AuctionListResponse,
AuctionBid,
AuctionBidResponse,
UnknownError
};
enum class MailSendResponse : uint32_t {
Success = 0,
NotEnoughCoins,
AttachmentNotFound,
ItemCannotBeMailed,
CannotMailSelf,
RecipientNotFound,
RecipientDifferentFaction,
UnHandled7,
ModerationFailure,
SenderAccountIsMuted,
UnHandled10,
RecipientIsIgnored,
UnHandled12,
RecipientIsFTP,
UnknownError
};
enum class MailDeleteResponse : uint32_t {
Success = 0,
HasAttachements,
NotFoud,
Throttled,
UnknownError
};
enum class MailRemoveAttachment : uint32_t {
Success = 0,
AttachmentNotFound,
NoSpaceInInventory,
MailNotFound,
Throttled,
UnknownError
};
enum class MailNotification : uint32_t {
NewMail = 0,
UnHandled,
AuctionWon,
AuctionSold,
AuctionOutbided,
AuctionExpired,
AuctionCancelled,
AuctionUpdated,
UnknownError
};
enum class MailReadResponse : uint32_t {
Success = 0,
UnknownError
};
struct MailInfo {
uint64_t id;
std::string senderUsername;
std::string recipient;
std::string subject;
std::string body;
uint32_t senderId;
uint32_t receiverId;
uint32_t itemCount;
uint32_t itemID;
LOT itemLOT;
LWOOBJID itemSubkey;
};
struct MailLUHeader {
LUHeader<MessageType::Client> header = LUHeader<MessageType::Client>(eConnectionType::CLIENT, MessageType::Client::MAIL);
MailMessageID messageID;
};
struct Data {
MailLUHeader header;
uint32_t throttled = 0;
std::vector<IMail::MailInfo> playerMail;
Data() = delete;
Data(std::vector<IMail::MailInfo> mailData) {
this->header.messageID = MailMessageID::MailData;
this->playerMail = mailData;
}
};
struct Response {
MailLUHeader header;
MailSendResponse response;
Response() = delete;
Response(MailSendResponse response) {
this->header.messageID = MailMessageID::SendResponse;
this->response = response;
}
};
struct Notification {
MailLUHeader header;
MailNotification notification;
LWOOBJID auctionID = 0;
uint32_t mailCount = 0;
Notification() = delete;
Notification(MailNotification notification, uint32_t mailCount, LWOOBJID auctionID = LWOOBJID_EMPTY) {
this->header.messageID = MailMessageID::Notification;
this->notification = notification;
this->auctionID = auctionID;
this->mailCount = mailCount;
}
};
struct AttachmentCollect {
MailLUHeader header;
MailRemoveAttachment status;
uint64_t mailID;
AttachmentCollect() = delete;
AttachmentCollect(MailRemoveAttachment status, uint64_t mailID) {
this->header.messageID = MailMessageID::AttachmentCollect;
this->status = status;
this->mailID = mailID;
}
};
struct DeleteMail {
MailLUHeader header;
MailDeleteResponse status;
uint64_t mailID;
DeleteMail() = delete;
DeleteMail(MailDeleteResponse status, uint64_t mailID) {
this->status = status;
this->mailID = mailID;
}
};
struct Read {
MailLUHeader header;
MailReadResponse status;
uint64_t mailID;
Read() = delete;
Read(MailReadResponse status, uint64_t mailID) {
this->status = status;
this->mailID = mailID;
}
};
const std::string ServerName = "Darkflame Universe";
void SendMail(
const Entity* recipient,
const std::string& subject,
const std::string& body,
LOT attachment,
uint16_t attachmentCount
);
void SendMail(
LWOOBJID recipient,
const std::string& recipientName,
const std::string& subject,
const std::string& body,
LOT attachment,
uint16_t attachmentCount,
const SystemAddress& sysAddr
);
void SendMail(
LWOOBJID sender,
const std::string& senderName,
const Entity* recipient,
const std::string& subject,
const std::string& body,
LOT attachment,
uint16_t attachmentCount
);
void SendMail(
LWOOBJID sender,
const std::string& senderName,
LWOOBJID recipient,
const std::string& recipientName,
const std::string& subject,
const std::string& body,
LOT attachment,
uint16_t attachmentCount,
const SystemAddress& sysAddr
);
void HandleMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
void HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
void HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
void HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
void HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr);
void HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr);
void HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID);
void SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response);
void SendNotification(const SystemAddress& sysAddr, int mailCount);
void SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID);
void SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID);
void SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID);
};
namespace RakNet {
template <>
inline void RakNet::BitStream::Write<Mail::MailLUHeader>(Mail::MailLUHeader data) {
this->Write<LUHeader<MessageType::Client>>(data.header);
this->Write<uint32_t>(static_cast<uint32_t>(data.messageID));
}
template <>
inline void RakNet::BitStream::Write<Mail::Data>(Mail::Data data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write(data.throttled);
this->Write<uint16_t>(data.playerMail.size());
this->Write<uint16_t>(0); // packing
for (auto& mail : data.playerMail) {
this->Write(mail.id);
const LUWString subject(mail.subject, 50);
this->Write(subject);
const LUWString body(mail.body, 400);
this->Write(body);
const LUWString sender(mail.senderUsername, 32);
this->Write(sender);
this->Write(uint32_t(0)); // packing
this->Write(uint64_t(0)); // attachedCurrency
this->Write(mail.itemID);
LOT lot = mail.itemLOT;
if (lot <= 0) this->Write(LOT(-1));
else this->Write(lot);
this->Write(uint32_t(0)); // packing
this->Write(mail.itemSubkey);
this->Write<uint16_t>(mail.itemCount);
this->Write(uint8_t(0)); // subject type (used for auction)
this->Write(uint8_t(0)); // packing
this->Write(uint32_t(0)); // packing
this->Write<uint64_t>(mail.timeSent); // expiration date
this->Write<uint64_t>(mail.timeSent);// send date
this->Write<uint8_t>(mail.wasRead); // was read
this->Write(uint8_t(0)); // isLocalized
this->Write(uint16_t(0)); // packing
this->Write(uint32_t(0)); // packing
}
}
template <>
inline void RakNet::BitStream::Write<Mail::Response>(Mail::Response data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write<uint32_t>(static_cast<uint32_t>(data.response));
}
template <>
inline void RakNet::BitStream::Write<Mail::Notification>(Mail::Notification data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write(data.notification);
this->Write<uint64_t>(0); // unused
this->Write<uint64_t>(0); // unused
this->Write(data.auctionID);
this->Write<uint64_t>(0); // unused
this->Write(data.mailCount);
}
template <>
inline void RakNet::BitStream::Write<Mail::AttachmentCollect>(Mail::AttachmentCollect data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write(data.status);
this->Write(data.mailID);
}
template <>
inline void RakNet::BitStream::Write<Mail::DeleteMail>(Mail::DeleteMail data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write(data.status);
this->Write(data.mailID);
}
template <>
inline void RakNet::BitStream::Write<Mail::Read>(Mail::Read data) {
this->Write<Mail::MailLUHeader>(data.header);
this->Write(data.status);
this->Write(data.mailID);
}
}
#endif // !__MAIL_H__