DarkflameServer/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

50 lines
1.4 KiB
C++

#include "FvConsoleLeftQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eRebuildState.h"
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
} else if (state == eRebuildState::RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftDown");
}
}
}
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"AmActive")) {
return;
}
if (self->GetVar<bool>(u"IAmBuilt")) {
self->SetVar(u"AmActive", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}